v0.4.8 — the Limits bound the whole district, the nine spots really are nine, and an action points at its square
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YQAJ4dND7enLj54eLyiF2C
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@@ -52,6 +52,14 @@ Ordered within each section by how much it is currently costing us.
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this needs re-measuring); or move the Express's freight budget into the Cargo phase, where an
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expedited train does still get a turn. **Nothing is broken** — this is a contradiction between
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two lines on one card, and the timing rule itself is behaving exactly as recorded.
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- [ ] **A DISTRICT CAN NOW ONLY WIDEN AS FAR AS ITS MAIN REACHES (v0.4.8) — worth watching in the
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rebalance rather than acting on now.** Track stays inside the Limits at every row, so extending
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the Running Track is the only way to buy room for sidings, and a straight laid on the sign is
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worth more than it was. The bot barely notices — it built outside its own Limits 5 times in 100
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games — but the bot also builds close to its Office; a human building deliberately hits this on
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the first wide district, which is how it was reported. If territory turns out to be the real
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constraint on freight, this is one of the two places to look (the other is the track supply,
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below).
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- [ ] **REBALANCE, once the rules are right — deliberately deferred.** Card counts, industry counts
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and the track mix all need a pass together, and none of them should move until the rules stop
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moving. Standing distortions to account for when it happens: offices are doubled (Q12) and
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@@ -623,6 +631,13 @@ target is settled and freight carries its intended share.
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- [ ] **The 5 MB replay size limit is arbitrary.** Invented, not a browser constraint. It has earned
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its place — it caught a 5.2 MB payload that turned out to be the whole grid re-serialised every
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frame — but the number itself deserves a reason.
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- [ ] **The test suite fails at random under `npm test`, and it is the runner rather than the code.**
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`node --test test/**/*.test.ts` runs the files in parallel and three suites write and read the
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same `dist/` — the static build, the published-replay check and "the three places a game is
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drawn stay in step". Back-to-back full runs measured **9 failures then 0**; run one file at a
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time and every suite passes. That is worse than a slow suite: it trains us to shrug at a red
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run, which is exactly how a real regression gets waved through. Give the build test its own
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output directory, or mark the trio to run serially.
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- [ ] **Curves are drawn as two straight segments meeting**, not true arcs. Fine at this size, angular
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close up.
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- [ ] **Wide boards scroll.** A 40-card district and a 13-section Division both need horizontal
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