v0.4.8 — the Limits bound the whole district, the nine spots really are nine, and an action points at its square
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YQAJ4dND7enLj54eLyiF2C
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@@ -593,10 +593,16 @@ horizontal row through the Office, Limit-to-Limit; everything else is Secondary
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- Plain track, turnouts and Facility cards are all played from hand into an empty adjacent grid spot,
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and **must connect to existing track**. Facility cards carry their own rails — placing a Facility
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places track.
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- Track stays **inside the Limits at every row**, not only on the Running Track. §2.1 makes the sign
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"the limit of your control area" and §3 defines Secondary Track as "all tracks in your limits", so
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a siding may run *under* a sign — the sign stands on the boundary — and never past it. Widening a
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district therefore means extending the main first.
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- Extending the **Running Track** horizontally moves that player's Limits sign outward with it (§2.1).
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Growth is uncapped in the prototype.
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- Modifier Facility cards are not track. They are placed adjacent to a Facility, on any of the nine
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nearby spots (§9).
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nearby spots (§9) — diagonals included, and not bounded by the Limits, since a host at the edge of
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the district would otherwise have nowhere to put one. The one square they may not take is in the
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Running Track's own row, which is where the main grows.
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A longer Running Track is more track to keep clear of arriving trains, so territory carries its own
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collision risk.
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