v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them
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| [`architecture/protocol.md`](architecture/protocol.md) | Intents, events, and per-player view redaction. |
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| [`architecture/lobby-and-sessions.md`](architecture/lobby-and-sessions.md) | Create/join, seating, reconnection, persistence. |
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| [`architecture/deployment.md`](architecture/deployment.md) | Plain web host vs StartOS service — and the one constraint that differs. |
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| [`architecture/multiplayer.md`](architecture/multiplayer.md) | **The multiplayer build plan.** The authoritative server as a layer added on top, with solitaire unchanged and server-free — plus every decision taken, listed for review. |
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## Current status
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