v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them
This commit is contained in:
@@ -586,7 +586,7 @@ describe('X18 Circus Train — a point for standing still', () => {
|
||||
s.trays.set('circus', {
|
||||
id: 'circus', trainNumber: 18, trainIsExtra: true, engineAt: 0,
|
||||
consist: [], direction: 'east',
|
||||
position: { at: 'grid', owner: 0, coord: { row: -1, col: 0 } },
|
||||
position: { at: 'grid', seat: 0, coord: { row: -1, col: 0 } },
|
||||
movesUsed: 0,
|
||||
} as never);
|
||||
// A card under it, so the crew is somewhere real rather than off the grid.
|
||||
|
||||
Reference in New Issue
Block a user