v0.8.0.6 — your move waits its turn, the lit pile keeps asking to be looked at
Your actions are put away while the board is catching up. The board on screen is behind the game, so a move offered there is a move against a position that has already moved on — and the screen had grown to four things competing at once: the district, the history, the catching-up row, and a lit pile. Skip is one click away, so the wait stays voluntary. That could have locked a player out of their own game. Hiding actions behind busy() makes that flag the thing standing between a player and their turn, and without requestAnimationFrame nothing ever advances the queue — so busy() would never clear. Caught by the DOM-stub test that has been proving this page still starts since long before any of this existed. No rAF now means draw everything at once, which is what pace 0 does deliberately, and a queue that throws empties itself rather than stranding anyone. The lit pile was never brief: measured, it stays lit for 6997ms at 10x. It was a single flash over a dark fill, easy to miss while watching the district — a state that settles stops asking to be looked at. It pulses now for as long as the move is up. And the pace ceiling was not theoretical. 10x was the top of the ladder and was reported still a bit fast; it runs to 20 now. A control whose limit is reached in ordinary use has the wrong limit. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01X6cF1iYvJ1kNmzYBzu4QX6
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Claude Opus 5
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@@ -131,6 +131,12 @@ describe('pacing — dwell by kind', () => {
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assert.equal(PACE_LEVELS[0], 0, 'off must be the first rung — #18 wants it turned off');
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assert.ok(PACE_LEVELS.includes(1), 'the default must be on the ladder');
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assert.ok(PACE_LEVELS.includes(7), '7x was asked for by name');
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/**
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* The ceiling is not theoretical. Jesse played at 10× — the top of the ladder as it then was —
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* and called it "still a bit fast, but followable", so the ladder has to go past the speed
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* somebody actually reached for and found insufficient.
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*/
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assert.ok(PACE_LEVELS.some((p) => p > 10), 'the ladder must go beyond the speed that was too fast');
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for (const p of PACE_LEVELS) {
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assert.ok(p <= MAX_PACE, `${p}x is past MAX_PACE, so the control would lie about it`);
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assert.equal(dwellFor('switch.move', p), Math.round(DWELL.switching * p));
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