fixed train# specific rules. cleaned up display topline and train display on division map
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+41
-1
@@ -8,7 +8,7 @@ import { describe, it } from 'node:test';
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import assert from 'node:assert/strict';
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import { advance, pump } from '../src/engine/advance.ts';
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import { applyIntent } from '../src/engine/apply.ts';
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import { applyIntent, areaOf } from '../src/engine/apply.ts';
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import { STAGES_PER_DAY, lengthProfile, TOTAL_ROLLING_STOCK } from '../src/engine/content.ts';
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import { legalActions } from '../src/engine/legal.ts';
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import { createGame } from '../src/engine/setup.ts';
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@@ -566,3 +566,43 @@ describe('MILESTONE: a full solitaire game runs headless', () => {
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assert.equal(count, TOTAL_ROLLING_STOCK, 'rolling stock leaked or was duplicated');
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});
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});
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describe('X18 Circus Train — a point for standing still', () => {
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it('pays once for a Stage spent stopped, and never again', () => {
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/**
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* REPORTED: "Circus train TX18 was stopped on a siding for a full Stage and I did not get my
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* Revenue point." It never could: `stopEarnsPoint` was declared on the profile and read
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* NOWHERE, along with eight other special-train rules. The one card in the deck that pays for
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* standing still paid nothing.
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*/
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const s = game();
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s.clock.phase = 'mainline';
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s.trays.set('circus', {
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id: 'circus', trainNumber: 18, trainIsExtra: true, engineAt: 0,
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consist: [], direction: 'east',
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position: { at: 'grid', owner: 0, coord: { row: -1, col: 0 } },
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movesUsed: 0,
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} as never);
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// A card under it, so the crew is somewhere real rather than off the grid.
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areaOf(s, 0).grid.set('-1,0', {
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geometry: { kind: 'track', geometry: 'straight' },
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baseOperationalRail: true, standing: [], facility: null, modifiers: [], enhancements: [],
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} as never);
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const before = s.players[0]!.revenue;
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const first = pump(s);
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assert.ok(
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first.some((e) => e.type === 'trainStoodStill' && e.trainNumber === 18),
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'the Circus Train stood still for a Stage and earned nothing',
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);
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assert.equal(s.players[0]!.revenue, before + 1, 'the point was not paid');
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// "One turn stopped" — once. A train that goes on standing there does not keep earning.
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const paidAgain = () => {
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s.clock.phase = 'mainline';
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s.movedThisPhase = new Set();
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return pump(s).some((e) => e.type === 'trainStoodStill');
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};
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assert.ok(!paidAgain(), 'the Circus Train collected a second time for the same set-up');
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});
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});
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