fixed train# specific rules. cleaned up display topline and train display on division map

This commit is contained in:
Jesse
2026-08-09 19:44:18 -04:00
parent 4a800a053a
commit 6ead39c530
14 changed files with 316 additions and 57 deletions
+41 -1
View File
@@ -8,7 +8,7 @@ import { describe, it } from 'node:test';
import assert from 'node:assert/strict';
import { advance, pump } from '../src/engine/advance.ts';
import { applyIntent } from '../src/engine/apply.ts';
import { applyIntent, areaOf } from '../src/engine/apply.ts';
import { STAGES_PER_DAY, lengthProfile, TOTAL_ROLLING_STOCK } from '../src/engine/content.ts';
import { legalActions } from '../src/engine/legal.ts';
import { createGame } from '../src/engine/setup.ts';
@@ -566,3 +566,43 @@ describe('MILESTONE: a full solitaire game runs headless', () => {
assert.equal(count, TOTAL_ROLLING_STOCK, 'rolling stock leaked or was duplicated');
});
});
describe('X18 Circus Train — a point for standing still', () => {
it('pays once for a Stage spent stopped, and never again', () => {
/**
* REPORTED: "Circus train TX18 was stopped on a siding for a full Stage and I did not get my
* Revenue point." It never could: `stopEarnsPoint` was declared on the profile and read
* NOWHERE, along with eight other special-train rules. The one card in the deck that pays for
* standing still paid nothing.
*/
const s = game();
s.clock.phase = 'mainline';
s.trays.set('circus', {
id: 'circus', trainNumber: 18, trainIsExtra: true, engineAt: 0,
consist: [], direction: 'east',
position: { at: 'grid', owner: 0, coord: { row: -1, col: 0 } },
movesUsed: 0,
} as never);
// A card under it, so the crew is somewhere real rather than off the grid.
areaOf(s, 0).grid.set('-1,0', {
geometry: { kind: 'track', geometry: 'straight' },
baseOperationalRail: true, standing: [], facility: null, modifiers: [], enhancements: [],
} as never);
const before = s.players[0]!.revenue;
const first = pump(s);
assert.ok(
first.some((e) => e.type === 'trainStoodStill' && e.trainNumber === 18),
'the Circus Train stood still for a Stage and earned nothing',
);
assert.equal(s.players[0]!.revenue, before + 1, 'the point was not paid');
// "One turn stopped" — once. A train that goes on standing there does not keep earning.
const paidAgain = () => {
s.clock.phase = 'mainline';
s.movedThisPhase = new Set();
return pump(s).some((e) => e.type === 'trainStoodStill');
};
assert.ok(!paidAgain(), 'the Circus Train collected a second time for the same set-up');
});
});