v0.8.0.9 — the bot plans its switching turn, stops wasting its draws, and the engine walks each route once

The developer bot, re-measured decision by decision against the bot before it,
goes from about -0.3 revenue a game to about 4.8:

- plans the whole switching turn before its first Move (sim/switch-planner.ts),
  +2.89 over 1600 paired seeds; closes TODO #53
- takes a face-up card only if it could play it, +1.52 over 1600 seeds
- stops running Second Sections by accident in the New Train phase, +0.32
- lays track by what the district can do afterwards, +0.12 over 6400 seeds,
  run-arounds in 22 of 60 districts against 9

The engine is 2.8x faster with play proven identical: a route cache scoped to
one unchanged position, applyIntent split into prepareIntent + commitEvents,
and less allocation in exploreMoves. npm test now leaves out the bot
simulations, which run as npm run test:sim.

No rule changed; games in progress resume. Rejected candidates and the
Second Section card question are in CHANGELOG.md and TODO.md (#104-#106).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
This commit is contained in:
Jesse.Markowitz
2026-09-15 15:30:42 -04:00
co-authored by Claude Opus 5
parent 072029b1f7
commit 76c6e103b3
13 changed files with 1550 additions and 112 deletions
+4 -2
View File
@@ -56,7 +56,8 @@ deliberately no longer names one: it went stale for six releases.
Balance is *not* where it should be, and this file no longer quotes a figure for it. It used to say
"the developer bot averages 7.0 Revenue against a target of 20", which stopped being true the moment
the transit rule it names was defaulted to off — that rule was worth ~5.4 of the 7.0, for traffic
nobody had to work. Measured at the current defaults the bot means about **zero**.
nobody had to work. Measured at the current defaults the bot meant about **zero** until it began
planning its switching turns (2026-09-14), which put it near **2.8**.
The three rates — passenger per coach, freight per load, train per transit — are **settings fixed when
the game is dealt**, along with the opening hand and where an Extra may start, so the economy can be
@@ -102,7 +103,8 @@ separate thing: it assembles the static SITE into `dist/`.)
```sh
npm install
npm test # node --test
npm test # node --test, everything except the bot simulations — run after every change
npm run test:sim # test/sim.test.ts, the bot simulations (~7 min) — run after a bot or balance change
npm run typecheck # tsc --noEmit
```