v0.8.0.9 — the bot plans its switching turn, stops wasting its draws, and the engine walks each route once
The developer bot, re-measured decision by decision against the bot before it, goes from about -0.3 revenue a game to about 4.8: - plans the whole switching turn before its first Move (sim/switch-planner.ts), +2.89 over 1600 paired seeds; closes TODO #53 - takes a face-up card only if it could play it, +1.52 over 1600 seeds - stops running Second Sections by accident in the New Train phase, +0.32 - lays track by what the district can do afterwards, +0.12 over 6400 seeds, run-arounds in 22 of 60 districts against 9 The engine is 2.8x faster with play proven identical: a route cache scoped to one unchanged position, applyIntent split into prepareIntent + commitEvents, and less allocation in exploreMoves. npm test now leaves out the bot simulations, which run as npm run test:sim. No rule changed; games in progress resume. Rejected candidates and the Second Section card question are in CHANGELOG.md and TODO.md (#104-#106). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
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Claude Opus 5
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@@ -1,6 +1,6 @@
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{
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"name": "station-master",
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"version": "0.8.0.8",
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"version": "0.8.0.9",
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"private": true,
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"type": "module",
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"description": "Station Master — a railroad operations game",
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@@ -10,7 +10,9 @@
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"scripts": {
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"typecheck": "tsc --noEmit",
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"pretest": "tsc --noEmit && node scripts/build-web.ts",
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"test": "node --test test/*.test.ts test/**/*.test.ts",
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"test": "node --test $(ls test/*.test.ts test/**/*.test.ts | grep -v '^test/sim.test.ts$')",
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"pretest:sim": "tsc --noEmit",
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"test:sim": "node --test test/sim.test.ts",
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"build:web": "node scripts/build-web.ts",
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"serve:web": "node scripts/build-web.ts && npx --yes http-server dist -p 8080 -c-1",
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"deploy:web": "node scripts/deploy-web.ts",
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