v0.8.0.9 — the bot plans its switching turn, stops wasting its draws, and the engine walks each route once
The developer bot, re-measured decision by decision against the bot before it, goes from about -0.3 revenue a game to about 4.8: - plans the whole switching turn before its first Move (sim/switch-planner.ts), +2.89 over 1600 paired seeds; closes TODO #53 - takes a face-up card only if it could play it, +1.52 over 1600 seeds - stops running Second Sections by accident in the New Train phase, +0.32 - lays track by what the district can do afterwards, +0.12 over 6400 seeds, run-arounds in 22 of 60 districts against 9 The engine is 2.8x faster with play proven identical: a route cache scoped to one unchanged position, applyIntent split into prepareIntent + commitEvents, and less allocation in exploreMoves. npm test now leaves out the bot simulations, which run as npm run test:sim. No rule changed; games in progress resume. Rejected candidates and the Second Section card question are in CHANGELOG.md and TODO.md (#104-#106). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
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co-authored by
Claude Opus 5
parent
072029b1f7
commit
76c6e103b3
+34
-13
@@ -377,7 +377,7 @@ export function reachableDestinations(
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start: GridCoord,
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initialExit: Port,
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): MoveDestination[] {
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return exploreMoves(ctx, start, initialExit).destinations;
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return exploreMoves(ctx, start, initialExit, false).destinations;
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}
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/**
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@@ -434,12 +434,19 @@ export function exploreMoves(
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ctx: MoveContext,
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start: GridCoord,
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initialExit: Port,
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/**
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* False when only the destinations are wanted (`reachableDestinations`, every legality check): the
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* rejections are then not recorded at all. They never change a destination, and building them was
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* pure allocation on the hottest path in the engine.
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*/
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collectBlocks = true,
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): { destinations: MoveDestination[]; blocked: MoveBlock[] } {
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const { area, occupancy } = ctx;
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const results: MoveDestination[] = [];
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const blocked: MoveBlock[] = [];
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const noted = new Set<string>();
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const block = (coord: GridCoord, kind: MoveBlockKind, why: string): void => {
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if (!collectBlocks) return;
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const k = coordKey(coord);
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if (noted.has(k)) return;
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noted.add(k);
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@@ -459,10 +466,25 @@ export function exploreMoves(
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couples: RollingStock[];
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/** Coord key each entry in `couples` came off, aligned by index — see `routeOutcomeKey`. */
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origins: string[];
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/** Cards visited on THIS route, start included. A per-path set, not a global one — see the
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* module doc comment on `MAX_ENUMERATED_FRONTIER` for why a global one would forbid the very
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* routes this walk exists to find. */
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visited: Set<string>;
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};
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/**
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* Has THIS route already used `to`? Per-path, not global — see the doc comment on
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* `MAX_ENUMERATED_FRONTIER` for why a global set would forbid the very routes this walk exists to
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* find.
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*
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* Read off the route's own `path` instead of a Set copied at every step, which was a large share of
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* the walk's garbage. It answers exactly as that Set did: the start square, then every square
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* enqueued along the route AFTER the first hop, including this node's own — the first hop's square
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* was never added, and `path[0]` is that square, so the scan begins at 1.
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*/
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const onRoute = (node: Frontier, to: GridCoord): boolean => {
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if (sameCoord(to, start)) return true;
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if (node.path.length > 0 && sameCoord(to, node.coord)) return true;
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for (let k = 1; k < node.path.length; k++) {
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if (sameCoord(node.path[k]!.coord, to)) return true;
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}
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return false;
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};
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// The very first hop is checked here because `start`'s card is not itself enqueued; every later
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@@ -493,13 +515,14 @@ export function exploreMoves(
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path: [],
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couples: ownCut,
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origins: ownCut.map(() => startKey),
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visited: new Set([startKey]),
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},
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];
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let enumerated = 1;
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while (queue.length > 0) {
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const node = queue.shift()!;
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// FIFO by index rather than `shift()`, which re-packs the array on every pop. Same order.
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let head = 0;
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while (head < queue.length) {
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const node = queue[head++]!;
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const card = cardAt(area, node.coord);
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if (!card) continue;
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@@ -592,17 +615,15 @@ export function exploreMoves(
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// direction; it never says without repeating ground, but a train cannot occupy the same
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// track twice at once either). Per-path, not global — a DIFFERENT route may legitimately
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// pass through a card this one already used.
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const toKey = coordKey(to);
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if (node.visited.has(toKey)) continue;
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if (onRoute(node, to)) continue;
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if (enumerated >= MAX_ENUMERATED_FRONTIER) break;
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enumerated++;
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const step: MoveStep = { coord: node.coord, entry: node.entry, exit };
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const visited = new Set(node.visited);
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visited.add(toKey);
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queue.push({ coord: to, entry: opposite(exit), path: [...node.path, step], couples, origins, visited });
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queue.push({ coord: to, entry: opposite(exit), path: [...node.path, step], couples, origins });
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}
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}
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if (!collectBlocks) return { destinations: results, blocked };
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// A card that turned out to be reachable after all is not a blocker: the walk may meet a square
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// from a bad angle first and a good one later.
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const reached = new Set(results.map((r) => coordKey(r.coord)));
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