The save warning, the buttons, and a claim that was simply false

- The save warning is a warning: 15px, weight 500, bright amber on a
  deeper ground with a 5px rule down the side. (What Jesse was looking
  at is v0.7.8, where this line is still the small grey .ng-note —
  none of 0.7.9 has been deployed.)

- The buttons read the same on both screens: "Continue saved game" and
  "Create new game". Solitaire said "Continue Existing Saved Game" and
  "Deal New Game", the lobby said "Create game" — three phrasings for
  two actions.

- "Off in every game type" is deleted from the Optional rules note
  because it was not true. Checked against the presets rather than
  taken on trust: discardTimetabled (§6.2, a Timetabled train may be
  discarded) ships ON in all four types, not just Co-op. The note now
  says only what holds for all of them.

Stays in the unshipped v0.7.9. 877 tests pass.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AdG46Ja2PEDBkpqiDazMoX
This commit is contained in:
Jesse.Markowitz
2026-08-30 09:26:56 -04:00
co-authored by Claude Sonnet 5
parent a70b7f88f3
commit 788e5f2eec
3 changed files with 33 additions and 14 deletions
+17
View File
@@ -218,6 +218,23 @@ the state the outcome was decided in — and stripped of markup, since it lands
console line. The drift test that compared this string against the engine now maps `win`/`loss` to
`won`/`lost`, so it still checks the two agree rather than that they are spelled alike.
### The save warning, the buttons, and a claim that was simply false
Three more from Jesse reading the two screens side by side.
- **The save warning is a warning.** "That's a warning, not an 'oh by the way'." It had already moved
off `.ng-note` earlier in this release; it is larger and heavier again now — 15px, weight 500,
bright amber on a deeper ground with a 5px rule down the side. Worth noting what he was actually
looking at: `phoenix.local` runs v0.7.8, where this line is still the small grey `.ng-note`. None
of this release has been deployed.
- **The buttons read the same on both screens**: **Continue saved game** and **Create new game**.
Solitaire said "Continue Existing Saved Game" and "Deal New Game"; the lobby said "Create game".
Three phrasings for two actions.
- **"Off in every game type" is deleted from the Optional rules note, because it was not true.**
Checked against the presets rather than taken on trust: `discardTimetabled` — §6.2's "a Timetabled
train may be discarded" — ships **on** in all four types, not just Co-op. The note now says only
what is true of all of them: "Each one changes how the game plays."
### Three wording and layout fixes
- **The collision entries** on all three screens now read "The game ends immediately and results in