The save warning, the buttons, and a claim that was simply false
- The save warning is a warning: 15px, weight 500, bright amber on a deeper ground with a 5px rule down the side. (What Jesse was looking at is v0.7.8, where this line is still the small grey .ng-note — none of 0.7.9 has been deployed.) - The buttons read the same on both screens: "Continue saved game" and "Create new game". Solitaire said "Continue Existing Saved Game" and "Deal New Game", the lobby said "Create game" — three phrasings for two actions. - "Off in every game type" is deleted from the Optional rules note because it was not true. Checked against the presets rather than taken on trust: discardTimetabled (§6.2, a Timetabled train may be discarded) ships ON in all four types, not just Co-op. The note now says only what holds for all of them. Stays in the unshipped v0.7.9. 877 tests pass. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AdG46Ja2PEDBkpqiDazMoX
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Claude Sonnet 5
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@@ -218,6 +218,23 @@ the state the outcome was decided in — and stripped of markup, since it lands
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console line. The drift test that compared this string against the engine now maps `win`/`loss` to
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`won`/`lost`, so it still checks the two agree rather than that they are spelled alike.
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### The save warning, the buttons, and a claim that was simply false
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Three more from Jesse reading the two screens side by side.
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- **The save warning is a warning.** "That's a warning, not an 'oh by the way'." It had already moved
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off `.ng-note` earlier in this release; it is larger and heavier again now — 15px, weight 500,
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bright amber on a deeper ground with a 5px rule down the side. Worth noting what he was actually
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looking at: `phoenix.local` runs v0.7.8, where this line is still the small grey `.ng-note`. None
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of this release has been deployed.
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- **The buttons read the same on both screens**: **Continue saved game** and **Create new game**.
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Solitaire said "Continue Existing Saved Game" and "Deal New Game"; the lobby said "Create game".
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Three phrasings for two actions.
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- **"Off in every game type" is deleted from the Optional rules note, because it was not true.**
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Checked against the presets rather than taken on trust: `discardTimetabled` — §6.2's "a Timetabled
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train may be discarded" — ships **on** in all four types, not just Co-op. The note now says only
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what is true of all of them: "Each one changes how the game plays."
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### Three wording and layout fixes
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- **The collision entries** on all three screens now read "The game ends immediately and results in
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