adding classification and division yard updates, train collisions, engine and car updates, turnout improvements.
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+19
-5
@@ -113,6 +113,10 @@ export function summarize(
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const reason = e.reason;
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if (reason.startsWith('collision')) rev.collisionLoss += -e.delta;
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else if (reason === 'freightLoad') rev.freightLoad += e.delta;
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// `freightUnload` is its own reason on its own event (apply.ts). It used to be counted from
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// `unloadBegan` instead — unloads STARTED, not Revenue EARNED — and the two differ by every
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// unload that never finished.
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else if (reason === 'freightUnload') rev.freightUnload += e.delta;
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else if (reason === 'boarding') rev.passengerBoard += e.delta;
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else if (reason === 'detraining') rev.passengerDetrain += e.delta;
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}
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@@ -129,12 +133,21 @@ export function summarize(
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for (const i of intents) inc(intentCounts, i);
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// An unload scores through the same event as a load completion in the reducer, so count the
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// distinct operations directly.
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rev.freightUnload = eventCounts['unloadBegan'] ?? 0;
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rev.net = final.players.reduce((n, p) => n + p.revenue, 0);
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const grossFreight = rev.freightLoad;
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/**
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* FREIGHT IS BOTH HALVES.
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*
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* A completed load and a completed unload each earn a point, on two distinct `revenueChanged`
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* reasons — and this counted only the first, so `freightShare` reported roughly 60% of the
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* freight actually earned. That is the number the "freight is only 13-18% of gross" finding was
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* read from, and it drove the Gap 12 industry-density change.
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*
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* The comment that stood here claimed "an unload scores through the same event as a load
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* completion in the reducer", which is not true: `apply.ts` emits `freightUnload` separately. It
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* was a comment asserting a fact about code a few lines away, and it was wrong.
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*/
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const grossFreight = rev.freightLoad + rev.freightUnload;
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const grossPassenger = rev.passengerBoard + rev.passengerDetrain;
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const gross = grossFreight + grossPassenger;
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@@ -347,7 +360,7 @@ export type StrategyBucket = {
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* consistently outscore passenger specialists (or vice versa), it shows up here.
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*/
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export function strategyBuckets(all: GameStats[]): StrategyBucket[] {
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const scored = all.filter((g) => g.revenue.freightLoad + g.revenue.passengerBoard + g.revenue.passengerDetrain > 0);
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const scored = all.filter((g) => g.revenue.freightLoad + g.revenue.freightUnload + g.revenue.passengerBoard + g.revenue.passengerDetrain > 0);
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const buckets: { label: string; test: (g: GameStats) => boolean }[] = [
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{ label: 'passenger-only (freight 0%)', test: (g) => g.freightShare === 0 },
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@@ -408,6 +421,7 @@ export function formatAggregate(all: GameStats[]): string {
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out.push(' REVENUE (mean per game)');
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out.push(` net ${num(meanOf(all, (g) => g.revenue.net))}`);
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out.push(` from freight loads ${num(meanOf(all, (g) => g.revenue.freightLoad))}`);
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out.push(` from freight unloads ${num(meanOf(all, (g) => g.revenue.freightUnload))}`);
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out.push(` from passengers on ${num(meanOf(all, (g) => g.revenue.passengerBoard))}`);
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out.push(` from passengers off ${num(meanOf(all, (g) => g.revenue.passengerDetrain))}`);
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out.push(` lost to collisions ${num(-meanOf(all, (g) => g.revenue.collisionLoss))}`);
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