v0.6.1 — five of six playtest bugs: one button per train, and a load that has to go somewhere
Gameplay testing on 0.4.9d returned six reports. Five are fixed; the sixth could not be reproduced and is written up in TODO.md with the two questions that would pin it down. TWO TRAINS AT ONE PLATFORM ANSWERED TO ONE BUTTON. `porter.board` and `porter.detrain` carried no tray, so there was one button per platform however many trains stood at it and the reducer filled the first empty coach on the A/D tracks. `check` and the reducer were not even asking the same question: `check` skipped a train whose card refuses passenger work and the reducer did not. Both intents now carry an optional `trayId`, one function resolves the train and the coach for check/execute/reduce alike, `legal.ts` offers one candidate per train, and the label names it. A LOAD COULD BE MADE AND BROKEN WITHOUT GOING ANYWHERE. A Freight House could unload the boxcar it had just loaded; a platform could detrain the passengers it had just boarded. Full Revenue at both ends for a movement that never happened. Jesse's rule: a load made anywhere in an Office Area may not be broken anywhere in that Office Area, ever — it has to be carried to another district. The load carries the seat that made it (`RollingStock.origin`), stripped by `pooled` at every yard push. Measured at -0.60 +/- 0.10 Revenue a game (t = -6.1) over 400 paired deals: 78 worse, 3 better, 319 unchanged — free Revenue coming off the board, not a nerf. THE GROCER'S WAREHOUSE SHIPPED AND THE REFINERY RECEIVED. Both were `flow: 'both'` on the reading that "Freight House" was a collective term for exactly those two, and therefore what §9.3 described. The engine has dealt a Freight House CARD since before v0.4.9, so §9.3 names it and the argument goes. The card set agrees: all three Refinery modifiers grant +1 outbound. Refinery outbound-only, Grocer's inbound-only, Freight House the one two-way industry — which leaves exactly the one same-district pairing the rule above refuses. NOT REPRODUCED: cars left behind when backing up over them. Five layouts tried, including cars spotted at an industry; every one couples the lot. Three are pinned in `apply.test.ts`. One way to create such cars was closed anyway — `flyingSwitch` wrote its cut past `carsOn`. Both published replays that had gone dead were re-recorded; a rules change retires a save, and `harness.test.ts` is what catches it. The same change ships as v0.4.9e on the 0.4.9 line, branched from the v0.4.9d commit — the engine files these fixes touch are identical across the two lines, so the patch applied cleanly both ways. Also carries the two "Queued 2026-08-22, from playing on StartOS" TODO items that were staged before this work started (Games in Progress readability, and getting back into a game after losing a browser). They are notes, and items 9-12 below them are numbered against them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011nbvwWMef8CuEP6t5cgkTv
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@@ -231,42 +231,51 @@ export const INDUSTRY_PROFILES: readonly IndustryProfile[] = [
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{ kind: 'freightHouse', name: 'Freight House', carTypes: ['boxcar'], flow: 'both', baseOut: 1, baseIn: 1, baseLoaders: 1, lockouts: ['grocersWarehouse'], copies: 6 },
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{ kind: 'mineTipple', name: 'Mine Tipple', carTypes: ['hopper'], flow: 'outbound', baseOut: 1, baseIn: 0, baseLoaders: 1, lockouts: ['powerPlant'], copies: 6 },
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/**
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* BOTH DIRECTIONS, per the card reference — this was `outbound` and it contradicted the rules.
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* OUTBOUND ONLY. A Refinery ships oil out and receives nothing; reported from playtesting and
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* confirmed by Jesse (v0.4.9e): "only ships out tanks, does not receive anything".
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*
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* `card-reference.md`: "Oil Refinery | Tank car | Both | 3 | 2 | 2 | 4", and in prose — "'Freight
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* House' is not a card. It is the collective term for a freight facility that loads *and* unloads
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* — the Grocer's Warehouse and the Oil Refinery." §9.3's "Passenger Facilities and Freight Houses
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* permit cars to move each direction" therefore names exactly these two, and the engine had both
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* of them one-way.
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* It was briefly `flow: 'both'`, on the reading that "'Freight House' is not a card — it is the
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* collective term for a freight facility that loads *and* unloads, the Grocer's Warehouse and the
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* Oil Refinery", which made §9.3's "Passenger Facilities and Freight Houses permit cars to move
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* each direction" name exactly those two. That premise is dead: `glossary.md` and
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* `rules-v0.2.md` corrected the Freight House to a card of its own, dealt like any other industry,
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* so §9.3 names the Freight House and nothing else, and card-reference.md's "Both" column loses
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* the only argument it had.
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*
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* The consequence was silent: `usableGrant` drops a Modifier's grant on a direction its host
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* cannot use, so every +1 inbound beside a Refinery went nowhere.
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*
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* The base numbers stay at the engine's own scale (1 per direction it allows) rather than the card
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* reference's 2/2 — every industry here is scaled down the same way, Mine Tipple included, and
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* raising one of them alone would be a balance change rather than a correction. Flagged in TODO.
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* The card set says the same thing on its own. All three Refinery modifiers — Pipelines, Oil
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* Depot, Viscosity Breakers — grant `+1 outbound`; a two-way Refinery would be the one industry in
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* the game with no way to raise the direction it is supposed to use half its capacity on.
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* `StationMaster-Home-Deck-v0.4.5.md` prints it "Outbound, 1 out / 0 in".
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*/
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{ kind: 'refinery', name: 'Refinery', carTypes: ['tank'], flow: 'both', baseOut: 1, baseIn: 1, baseLoaders: 1, lockouts: ['powerPlant'], copies: 3 },
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{ kind: 'refinery', name: 'Refinery', carTypes: ['tank'], flow: 'outbound', baseOut: 1, baseIn: 0, baseLoaders: 1, lockouts: ['powerPlant'], copies: 3 },
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{ kind: 'powerPlant', name: 'Power Plant', carTypes: ['hopper', 'tank'], flow: 'inbound', baseOut: 0, baseIn: 1, baseLoaders: 1, lockouts: ['mineTipple', 'refinery'], copies: 6 },
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{ kind: 'packingSheds', name: 'Packing Sheds', carTypes: ['reefer'], flow: 'outbound', baseOut: 1, baseIn: 0, baseLoaders: 1, lockouts: ['grocersWarehouse'], copies: 3 },
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/**
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* BOTH DIRECTIONS — see the Refinery above; "Grocer's Warehouse | Boxcar | Both | 2 | 2 | 2 | 3".
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* INBOUND ONLY — the mirror of the Refinery above, and the same correction. Reported from
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* playtesting and confirmed by Jesse (v0.4.9e): "Grocer's Warehouse should be receive only, does
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* not ship anything out". `StationMaster-Home-Deck-v0.4.5.md` prints it "Inbound, 0 out / 1 in".
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*
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* Reported from play: "grocer's warehouse didn't get extra outbound slot for truck dock." It could
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* not: the Truck Dock printed +1 outbound at the time and this was `flow: 'inbound'`, so the grant
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* was dropped on a direction the facility did not have. The same trap still swallows an Ice House
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* set beside a Grocer's that has been left one-way.
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*
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* `TODO.md` had previously recorded this as "checked, and there is no bug" on the reasoning that a
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* Grocer's is inbound-only. That premise was the bug.
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* THE ICE HOUSE IS THEREFORE A DEAD CARD BESIDE A GROCER'S, and that is the design, not an
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* oversight: `usableGrant` drops a Modifier's grant on a direction its host cannot use, and the
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* Home Deck sheet says so outright — "a bonus beside a facility that cannot use its direction is
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* not usable", naming the Truck Dock's inbound bonus beside the outbound-only Packing Sheds as the
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* other example. The Truck Dock (+1 inbound) and Local Small Groceries (+1 Laborer) are the two
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* that do work here.
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*/
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{ kind: 'grocersWarehouse', name: "Grocer's Warehouse", carTypes: ['boxcar', 'reefer'], flow: 'both', baseOut: 1, baseIn: 1, baseLoaders: 1, lockouts: ['packingSheds', 'freightHouse'], copies: 3 },
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{ kind: 'grocersWarehouse', name: "Grocer's Warehouse", carTypes: ['boxcar', 'reefer'], flow: 'inbound', baseOut: 0, baseIn: 1, baseLoaders: 1, lockouts: ['packingSheds', 'freightHouse'], copies: 3 },
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];
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/** Legacy alias; the engine still reads FREIGHT_PROFILES in places. */
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export const FREIGHT_PROFILES = INDUSTRY_PROFILES;
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/** §9.3 — the collective term for an industry that both loads and unloads. */
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/**
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* §9.3 — "Passenger Facilities and Freight Houses permit cars to move each direction".
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*
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* ONE CARD ANSWERS TO THIS NOW: the Freight House itself. It was briefly three, while the Refinery
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* and the Grocer's Warehouse were also `both` on a reading of the term the glossary has since
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* corrected — a Freight House is a card, not a collective noun. Kept as a predicate on `flow`
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* rather than a comparison against the kind, because it is the DIRECTION §9.3 is talking about.
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*/
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export function isFreightHouse(p: IndustryProfile): boolean {
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return p.flow === 'both';
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}
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