v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
A playtest review of seed 58228926 (day 6), plus one long-standing display complaint and the first real audio beyond a placeholder. - Coordinate labels read X,Y everywhere shown to a player, not the internal Y,X storage order. Display-only. - "No switching" now means may not add or drop cars, not "never touch it" — these trains can still be moved onto Secondary Track to clear the mainline. - Q3 corrected: Expedite governs WHERE a train may be left standing, not WHEN it leaves. The forced same-Stage departure is gone; a new fault costs 1 Revenue if an expedited train is left off the station when a Mainline Phase begins. Resolves "3/4 Express prints a rule it can never use" as a side effect. - evaluateClearance now checks every occupant on a Mainline card before offering a judgment call, instead of returning on whichever it found first — found while explaining a playtest report, fixed with a regression test. - Three new synthesised sounds: arrive, depart, crash. - The splash page shows the box art. Full detail, measurements and reasoning in CHANGELOG.md. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FvU99NEakShRMg3nN3fHAZ
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@@ -1004,6 +1004,12 @@ export const MOVES_PER_LOCAL_OPS_NIGHT = 5;
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export const LABORER_ACTIONS_PER_LOAD = 4;
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export const COLLISION_PENALTY = 5;
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export const COLLISION_FLOOR_PER_DAY = 3;
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/**
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* Q3 — an expedited train left parked off the Office when a Mainline Phase begins is a Station
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* Master fault: the train was not kept ready to highball the moment the Subdivision allowed it.
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* Charged every Phase it is caught there, not just once, since the fault is being left that way.
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*/
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export const EXPEDITE_FAULT_PENALTY = 1;
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export function collectiveRevenueFloor(players: number, days: number): number {
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return 3 * players * days;
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