v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
A playtest review of seed 58228926 (day 6), plus one long-standing display complaint and the first real audio beyond a placeholder. - Coordinate labels read X,Y everywhere shown to a player, not the internal Y,X storage order. Display-only. - "No switching" now means may not add or drop cars, not "never touch it" — these trains can still be moved onto Secondary Track to clear the mainline. - Q3 corrected: Expedite governs WHERE a train may be left standing, not WHEN it leaves. The forced same-Stage departure is gone; a new fault costs 1 Revenue if an expedited train is left off the station when a Mainline Phase begins. Resolves "3/4 Express prints a rule it can never use" as a side effect. - evaluateClearance now checks every occupant on a Mainline card before offering a judgment call, instead of returning on whichever it found first — found while explaining a playtest report, fixed with a regression test. - Three new synthesised sounds: arrive, depart, crash. - The splash page shows the box art. Full detail, measurements and reasoning in CHANGELOG.md. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FvU99NEakShRMg3nN3fHAZ
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@@ -11,6 +11,11 @@ body{margin:0;background:var(--bg);color:var(--fg);
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font:15px/1.6 ui-monospace,SFMono-Regular,Menlo,Consolas,monospace;
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min-height:100vh;display:flex;flex-direction:column;align-items:center;justify-content:center;padding:28px}
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main{width:100%;max-width:760px}
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.hero{display:flex;gap:24px;align-items:flex-start}
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.hero-image{width:230px;flex:none;border-radius:9px;overflow:hidden;border:1px solid var(--line)}
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.hero-image img{display:block;width:100%;height:auto}
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.hero-content{flex:1;min-width:0}
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@media(max-width:640px){.hero{flex-direction:column}.hero-image{width:100%;max-width:280px}}
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h1{font-size:32px;margin:0 0 2px;letter-spacing:.02em}
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.tag{color:var(--dim);margin:0;font-size:14px}
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.blurb{color:#c6ccd6;margin:16px 0 26px;max-width:66ch}
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@@ -32,39 +37,48 @@ footer{margin-top:26px;color:var(--dim);font-size:11px;display:flex;gap:18px;fle
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</head>
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<body>
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<main>
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<h1>Station Master</h1>
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<p class="tag">TimeTable and Train Order (TT&TO) railroading, 1840–1950.</p>
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<div class="hero">
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<div class="hero-image">
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<img src="./images/station-master-splash.jpg"
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alt="Station Master — TimeTable & Train Order Railroading, 1840–1950. Box art: two trains meet at a junction beside a train order office."
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width="560" height="700">
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</div>
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<div class="hero-content">
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<h1>Station Master</h1>
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<p class="tag">TimeTable and Train Order (TT&TO) railroading, 1840–1950.</p>
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<svg class="trackline" viewBox="0 0 700 24" preserveAspectRatio="none" aria-hidden="true">
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<line class="rail" x1="0" y1="10" x2="700" y2="10"/>
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<line class="rail" x1="0" y1="15" x2="700" y2="15"/>
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<g id="ties"></g>
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</svg>
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<svg class="trackline" viewBox="0 0 700 24" preserveAspectRatio="none" aria-hidden="true">
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<line class="rail" x1="0" y1="10" x2="700" y2="10"/>
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<line class="rail" x1="0" y1="15" x2="700" y2="15"/>
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<g id="ties"></g>
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</svg>
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<p class="blurb">
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As Station Master in your line-side office, you manage the town's railroad connection. You are
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responsible for all track between your Limits, a district of industries hanging beneath it, and
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trains that arrive whether or not you are ready for them. Spot the right cars, work the loads,
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and get every train away again — a train with nowhere to stand is a collision, and a
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collision costs more than the freight was worth.
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</p>
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<p class="blurb">
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As Station Master in your line-side office, you manage the town's railroad connection. You are
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responsible for all track between your Limits, a district of industries hanging beneath it, and
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trains that arrive whether or not you are ready for them. Spot the right cars, work the loads,
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and get every train away again — a train with nowhere to stand is a collision, and a
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collision costs more than the freight was worth.
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</p>
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<div class="doors">
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<a class="door" href="./play.html">
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<h2>Play solitaire</h2>
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<p>Play by yourself and run the entire division for five full days. Your goal is 20 Revenue.
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Your game data is saved in your browser — if you close the tab and reopen this site
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without clearing your cache, your game is preserved and you can continue automatically.
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During the game you can also explicitly save your progress for later replay.</p>
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<span class="go">Start a game →</span>
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</a>
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<div class="doors">
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<a class="door" href="./play.html">
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<h2>Play solitaire</h2>
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<p>Play by yourself and run the entire division for five full days. Your goal is 20 Revenue.
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Your game data is saved in your browser — if you close the tab and reopen this site
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without clearing your cache, your game is preserved and you can continue automatically.
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During the game you can also explicitly save your progress for later replay.</p>
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<span class="go">Start a game →</span>
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</a>
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<a class="door" href="./replays.html">
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<h2>Replays</h2>
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<p>Replay a saved game, step by step or advancing automatically through phases, Stages and
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Days. Open one saved on the site, or a saved file that someone has sent you.</p>
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<span class="go">Browse replays →</span>
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</a>
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<a class="door" href="./replays.html">
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<h2>Replays</h2>
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<p>Replay a saved game, step by step or advancing automatically through phases, Stages and
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Days. Open one saved on the site, or a saved file that someone has sent you.</p>
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<span class="go">Browse replays →</span>
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</a>
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</div>
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</div>
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</div>
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<div class="rule"></div>
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