v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
A playtest review of seed 58228926 (day 6), plus one long-standing display complaint and the first real audio beyond a placeholder. - Coordinate labels read X,Y everywhere shown to a player, not the internal Y,X storage order. Display-only. - "No switching" now means may not add or drop cars, not "never touch it" — these trains can still be moved onto Secondary Track to clear the mainline. - Q3 corrected: Expedite governs WHERE a train may be left standing, not WHEN it leaves. The forced same-Stage departure is gone; a new fault costs 1 Revenue if an expedited train is left off the station when a Mainline Phase begins. Resolves "3/4 Express prints a rule it can never use" as a side effect. - evaluateClearance now checks every occupant on a Mainline card before offering a judgment call, instead of returning on whichever it found first — found while explaining a playtest report, fixed with a regression test. - Three new synthesised sounds: arrive, depart, crash. - The splash page shows the box art. Full detail, measurements and reasoning in CHANGELOG.md. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FvU99NEakShRMg3nN3fHAZ
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@@ -64,6 +64,38 @@ export function playCue(cue: string): void {
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osc.stop(at + dur + 0.02);
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};
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/**
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* A burst of filtered noise — the breath of steam behind a whistle, one chuff of a moving
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* locomotive, or the boom of an impact. Shared by `stage` (one long burst) and the chuffs in
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* `arrive`/`depart` (several short ones), and the wide-open burst under `crash`.
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*/
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const noiseBurst = (
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at: number,
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dur: number,
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gain: number,
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freq: number,
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q: number,
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type: BiquadFilterType = 'bandpass',
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): void => {
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const frames = Math.max(1, Math.floor(c.sampleRate * dur));
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const buf = c.createBuffer(1, frames, c.sampleRate);
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const data = buf.getChannelData(0);
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for (let i = 0; i < frames; i++) data[i] = Math.random() * 2 - 1;
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const src = c.createBufferSource();
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src.buffer = buf;
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const filt = c.createBiquadFilter();
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filt.type = type;
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filt.frequency.value = freq;
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filt.Q.value = q;
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const amp = c.createGain();
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amp.gain.setValueAtTime(0, at);
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amp.gain.linearRampToValueAtTime(gain, at + Math.min(0.05, dur / 4));
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amp.gain.exponentialRampToValueAtTime(0.0001, at + dur);
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src.connect(filt).connect(amp).connect(c.destination);
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src.start(at);
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src.stop(at + dur + 0.02);
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};
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const t = c.currentTime + 0.02;
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if (cue === 'stage') {
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@@ -73,23 +105,55 @@ export function playCue(cue: string): void {
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for (const fg of [[392, 0.16], [466, 0.13], [587, 0.1], [784, 0.05]]) {
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tone(t, fg[0]!, d, fg[1]!, 'sawtooth', fg[0]! * 0.985);
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}
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const frames = Math.floor(c.sampleRate * d);
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const buf = c.createBuffer(1, Math.max(1, frames), c.sampleRate);
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const data = buf.getChannelData(0);
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for (let i = 0; i < frames; i++) data[i] = Math.random() * 2 - 1;
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const src = c.createBufferSource();
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src.buffer = buf;
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const band = c.createBiquadFilter();
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band.type = 'bandpass';
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band.frequency.value = 1400;
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band.Q.value = 0.8;
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const amp = c.createGain();
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amp.gain.setValueAtTime(0, t);
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amp.gain.linearRampToValueAtTime(0.05, t + 0.05);
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amp.gain.exponentialRampToValueAtTime(0.0001, t + d);
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src.connect(band).connect(amp).connect(c.destination);
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src.start(t);
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src.stop(t + d);
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noiseBurst(t, d, 0.05, 1400, 0.8);
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return;
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}
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if (cue === 'arrive') {
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/**
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* A LOCOMOTIVE SLOWING TO A STOP: chuffs (one per wheel revolution) spaced FARTHER apart as
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* road speed drops, then a soft two-partial bell tap as it settles — a lighter cousin of the
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* `day` bell, not a repeat of it.
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*/
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let at = t;
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const gaps = [0.13, 0.17, 0.22, 0.28];
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for (let i = 0; i < gaps.length; i++) {
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noiseBurst(at, 0.07, 0.11 - i * 0.015, 190, 1.1, 'bandpass');
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at += gaps[i]!;
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}
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for (const fg of [[1046, 0.07], [1568, 0.04]]) {
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tone(at + 0.12, fg[0]!, 0.3, fg[1]!, 'sine');
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}
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return;
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}
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if (cue === 'depart') {
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/**
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* THE INVERSE OF `arrive`: chuffs starting slow and pulling closer together as the train
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* gathers speed, then one falling, fading horn note — a single call, not `completed`'s pair,
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* since this train is only leaving the Office, not clearing the whole Division.
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*/
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let at = t;
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const gaps = [0.22, 0.15, 0.1, 0.07, 0.05];
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for (let i = 0; i < gaps.length; i++) {
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noiseBurst(at, 0.06, 0.06 + i * 0.012, 210, 1.2, 'bandpass');
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at += gaps[i]!;
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}
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tone(at, 349, 0.45, 0.1, 'sawtooth', 300);
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return;
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}
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if (cue === 'crash') {
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/**
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* IMPACT, NOT MUSIC: two tones bent sharply downward at a DISSONANT (non-harmonic) interval,
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* so the ear reads a collision rather than a chord — `couple`'s clank is consonant on purpose,
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* and this is its opposite. A wide-open noise boom and a percussive sub-bass thump give it
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* weight under the screech.
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*/
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tone(t, 311, 0.35, 0.16, 'square', 70);
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tone(t, 233, 0.4, 0.13, 'sawtooth', 52);
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noiseBurst(t, 0.4, 0.16, 900, 0.4, 'lowpass');
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tone(t, 45, 0.3, 0.18, 'sine');
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return;
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}
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