v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
A playtest review of seed 58228926 (day 6), plus one long-standing display complaint and the first real audio beyond a placeholder. - Coordinate labels read X,Y everywhere shown to a player, not the internal Y,X storage order. Display-only. - "No switching" now means may not add or drop cars, not "never touch it" — these trains can still be moved onto Secondary Track to clear the mainline. - Q3 corrected: Expedite governs WHERE a train may be left standing, not WHEN it leaves. The forced same-Stage departure is gone; a new fault costs 1 Revenue if an expedited train is left off the station when a Mainline Phase begins. Resolves "3/4 Express prints a rule it can never use" as a side effect. - evaluateClearance now checks every occupant on a Mainline card before offering a judgment call, instead of returning on whichever it found first — found while explaining a playtest report, fixed with a regression test. - Three new synthesised sounds: arrive, depart, crash. - The splash page shows the box art. Full detail, measurements and reasoning in CHANGELOG.md. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FvU99NEakShRMg3nN3fHAZ
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@@ -468,9 +468,10 @@ describe('§8.1 — a train that just arrived from the mainline stops for the St
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* Nothing states the rule, which makes it exactly the kind of property a later change to the loop
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* would break in silence. These pin it.
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*
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* It is also what gives the printed **Expedite** rule something to do — an Expedited train departs
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* at the END of the Stage it arrived, precisely because the general rule forbids it departing at
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* all. It stands through Load/Unload first, which is what makes its coaches workable.
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* v0.4.9 CORRECTED Q3 so **Expedite is not an exception to this any more**: an Expedited train
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* stops for the Stage exactly like any other and may be switched in the Local Operations turn that
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* follows. What Expedite restricts is where the train may be left standing afterwards, not when it
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* departs — see `advance.test.ts`'s `expediteFault` coverage for that half.
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*/
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const arriving = (s: GameState, trainNumber: number, isExtra = false): string => {
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const id = 'arriving';
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@@ -503,12 +504,14 @@ describe('§8.1 — a train that just arrived from the mainline stops for the St
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);
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});
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it('unless its card prints Expedite — but it still stands through Load/Unload first', () => {
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it('an Expedite train follows the same rule now — no exception any more', () => {
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/**
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* Q3, as revised in v0.4.2. An Expedite train leaves the Stage it arrives, but at the END of that
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* Stage rather than inside the Mainline Phase. It used to be gone before Load/Unload ran, which
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* made the coaches on every coach-carrying express (1/2, 5/6, 19) permanently unworkable —
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* measured, Train 2 arrived 32 times in 60 games and stood for Load/Unload in none of them.
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* Q3, as CORRECTED in v0.4.9. Before this, an Expedite train left the Stage it arrived — at the
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* end of it rather than inside the Mainline Phase (v0.4.2's fix for coaches otherwise never
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* reaching Load/Unload) — which made it the one exception to "stops for the Stage". That forced
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* departure is gone: Expedite no longer changes WHEN a train leaves, only where it may be left
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* standing afterwards (`expediteFault`, pinned in `advance.test.ts`). So it stops for the Stage
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* exactly like Train 9 above.
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*/
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const s = game();
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assert.equal(trainProfile(3, false)?.rules.expedite, true, 'train 3 should be an Expedite train');
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@@ -518,19 +521,9 @@ describe('§8.1 — a train that just arrived from the mainline stops for the St
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assert.equal(
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s.trays.get(id)!.position.at, 'grid',
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'an Expedite train left inside the Mainline Phase, before Load/Unload could reach it',
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'an Expedite train departed again in the same Stage it arrived from a mainline card',
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);
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assert.equal(s.trays.get(id)!.departsThisStage, true, 'it is not flagged to leave at the end of the Stage');
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assert.ok(areaOf(s, 0).adOccupancy.includes(id), 'it is not standing on an A/D track');
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// Run the end of the Stage directly. Load/Unload waits on the player, and the thing under test
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// is the departure pass that follows it — not that phase's own input handling.
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s.clock.phase = 'shiftChange';
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advance(s);
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assert.notEqual(
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s.trays.get(id)?.position.at, 'grid',
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'an Expedite train should be gone by the end of the Stage it arrived',
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);
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});
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});
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@@ -666,6 +659,50 @@ describe('Telegraph, Telephone and Radio dispatch meets', () => {
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assert.deepEqual(s.trays.get('mine')!.position, { at: 'divisionPoint', side: 'west' });
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});
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it('holds against an uncleared facing train even if a same-direction one is checked first', () => {
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// Reproduces a playtest report: the Superintendent was asked to rule on a same-direction train
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// instead of being automatically held against an opposite-direction one also occupying the
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// card. Root cause — `evaluateClearance` returned on whichever occupant it examined first, in
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// `node.transits` insertion order, rather than checking every occupant. Only visible once a
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// card can hold two trains at once, which the Telegraph/Telephone/Radio exception is exactly
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// what creates: a facing train dispatched past another sits on the same card as it.
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const s = game();
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const ml = s.division.nodes[1];
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assert.equal(ml?.kind, 'mainline');
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if (ml?.kind === 'mainline') {
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ml.card = 'plains';
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// SAME direction, entered the transit list FIRST — what the old code asked about.
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s.trays.set('sameDir', {
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id: 'sameDir', trainNumber: 3, trainIsExtra: false, engineAt: 0,
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consist: [], direction: 'east', position: { at: 'mainline', index: 1 }, movesUsed: 0,
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});
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ml.transits.push({ tray: 'sameDir', stagesRemaining: 2, stagesTotal: 2, direction: 'east' });
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// OPPOSITE direction, entered SECOND, no dispatch device on the board — an absolute bar.
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s.trays.set('facing', {
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id: 'facing', trainNumber: 5, trainIsExtra: false, engineAt: 0,
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consist: [], direction: 'west', position: { at: 'mainline', index: 1 }, movesUsed: 0,
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});
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ml.transits.push({ tray: 'facing', stagesRemaining: 2, stagesTotal: 2, direction: 'west' });
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}
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s.trays.set('mine', {
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id: 'mine', trainNumber: 9, trainIsExtra: false, engineAt: 0,
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consist: [], direction: 'east', position: { at: 'divisionPoint', side: 'west' }, movesUsed: 0,
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});
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s.clock.phase = 'mainline';
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s.movedThisPhase = new Set();
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const r = advance(s);
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assert.equal(
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s.trays.get('mine')!.position.at, 'divisionPoint',
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'the train entered despite an uncleared opposite-direction occupant on the card',
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);
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assert.ok(
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!r.events.some((e) => e.type === 'clearanceRequested'),
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'the Superintendent was asked to rule on the same-direction occupant instead of an automatic hold',
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);
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});
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it('lets a junior train win the meet with a Telegraph', () => {
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// Train 9 against Train 3: +4 makes the other count as 7 — still senior. Radio's +12 wins.
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const s = game();
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