v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
A playtest review of seed 58228926 (day 6), plus one long-standing display complaint and the first real audio beyond a placeholder. - Coordinate labels read X,Y everywhere shown to a player, not the internal Y,X storage order. Display-only. - "No switching" now means may not add or drop cars, not "never touch it" — these trains can still be moved onto Secondary Track to clear the mainline. - Q3 corrected: Expedite governs WHERE a train may be left standing, not WHEN it leaves. The forced same-Stage departure is gone; a new fault costs 1 Revenue if an expedited train is left off the station when a Mainline Phase begins. Resolves "3/4 Express prints a rule it can never use" as a side effect. - evaluateClearance now checks every occupant on a Mainline card before offering a judgment call, instead of returning on whichever it found first — found while explaining a playtest report, fixed with a regression test. - Three new synthesised sounds: arrive, depart, crash. - The splash page shows the box art. Full detail, measurements and reasoning in CHANGELOG.md. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FvU99NEakShRMg3nN3fHAZ
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@@ -345,8 +345,8 @@ describe('end-of-game statistics', () => {
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* BOT no longer gets a crew next to an industry: it builds shallow districts and places 2.2
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* facilities a game, down from 3.8 when industries could sit on the main.
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*
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* That is the bot's district-building weakness, which is the top item in TODO.md, not a rule
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* that has become unreachable. Exempted by name so the other forty-odd event checks stay live,
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* That is the bot's district-building weakness, tracked in TODO.md under Bot Performance, not a
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* rule that has become unreachable. Exempted by name so the other forty-odd event checks stay live,
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* and so removing this line is what proves the bot has been fixed.
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*/
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const KNOWN_UNREACHABLE_BY_THE_BOT = ['event flyingSwitch'];
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