Draw freight on the card, and teach the bot to build a railroad
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@@ -755,6 +755,26 @@ function shiftChange(s: GameState, events: GameEvent[]): AdvanceResult {
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if (s.clock.stage >= STAGES_PER_DAY) {
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// Telegraph/Telephone/Radio are each usable once a Day.
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for (const area of s.officeAreas.values()) area.dispatchUsedToday = [];
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/**
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* THE CLASSIFICATION YARD GOES BACK INTO SERVICE OVERNIGHT.
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*
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* ASSUMPTION, flagged rather than derived: Gap 2c says engines and cabooses return to the
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* Division Yard and everything else to Classification, and the recovered rules never say how
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* Classification empties. It was write-only — seven places pushed into it and nothing ever read
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* it — so rolling stock drained one way and left the game. Measured at 30 cars a game dead by
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* the end, 37% of the 80 dealt at setup.
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*
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* Sorting cars for redistribution is what a classification yard is FOR, and a Day is its
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* natural cycle, so they return at the Day boundary. This does not bind a 5-Day game — the
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* Division Yard still held 16.6 loaded freight cars at the end and ran dry in 2 games of 100 —
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* but a campaign-length game would have starved.
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*/
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if (s.yards.classificationYard.length > 0) {
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s.yards.divisionYard.push(...s.yards.classificationYard);
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s.yards.classificationYard = [];
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}
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s.clock.day += 1;
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s.clock.stage = 1;
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s.collisionsToday = 0;
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