v0.4.5 - fix bug with not being able to drop cars
This commit is contained in:
+10
-2
@@ -945,6 +945,8 @@ describe('the bot does not lay track that cannot work (regression)', () => {
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assert.ok(lays.length > 3, `the bot laid only ${lays.length} pieces`);
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});
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const SEEDS = [1000, 8919, 16838, 24757, 32676, 40595, 48514, 56433];
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it('rarely lays rail that butts a card which cannot accept it', () => {
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// A port facing an EMPTY square is a promise — something may be built there later. A port
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// butting an OCCUPIED square whose card has no matching port is not: that square is taken, so
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@@ -956,7 +958,13 @@ describe('the bot does not lay track that cannot work (regression)', () => {
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// placements measured better and cut these from 28% of pieces to 7%.
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let laid = 0;
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let dead = 0;
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for (const seed of [1000, 8919, 16838, 24757, 32676]) {
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/**
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* EIGHT GAMES, NOT FIVE. Five stopped yielding a big enough sample once crews could back out of
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* a curve: the bot has more switching worth doing, so it spends fewer turns laying track, and
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* the count fell to 34 against a floor of 40. Seeds added on the same stride rather than the
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* floor lowered — the floor is what makes the RATE below mean anything.
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*/
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for (const seed of SEEDS) {
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const s = createGame({
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id: `dp-${seed}`, seed,
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config: { ...config, length: 'standard' },
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@@ -995,7 +1003,7 @@ describe('the bot does not lay track that cannot work (regression)', () => {
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};
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playGame(s, spy as never, pump);
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}
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assert.ok(laid > 40, `only ${laid} pieces laid across five games`);
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assert.ok(laid > 40, `only ${laid} pieces laid across ${SEEDS.length} games`);
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const rate = dead / laid;
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/**
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* RAISED FROM 0.15 TO 0.25 WHEN THE OPENING DEAL CHANGED, and that is a regression, not a
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