Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button

This commit is contained in:
Jesse
2026-08-05 08:28:22 -04:00
parent 2d348e1ecf
commit 9c76b1a5e2
28 changed files with 1927 additions and 394 deletions
+9 -3
View File
@@ -245,9 +245,15 @@ is an explicit mechanic that can't be tuned without a number.
1. **The Home Office deck is a single deck containing every card type.** §4.5–4.6 shuffles one deck,
deals three cards to each player, then turns three cards face-up beside it as the Department
decks. §6.2's reshuffle sweeps the Salvage Yard *and* all three Department decks back into it. The
Departments are therefore three face-up market slots fed from the one deck, not decks with their
own contents.
decks. §6.2's reshuffle sweeps the Salvage Yard *and* all three Department decks back into it.
> **CORRECTED.** This finding went on to conclude the Departments were "three face-up market
> slots fed from the one deck, not decks with their own contents". They are **decks**: shared by
> every player, discarded onto and drawn from. §6.2 says a discard goes "face up ON TOP of one of
> the three Department slots" and a draw takes "the TOP face-up card" — both phrases only mean
> something over a pile. Modelling them as one-card slots made a discard OVERWRITE whatever was
> face up there, destroying a card from a closed deck, and removed the strategy in choosing which
> Department to use.
2. **A player's Office area is a card grid, not a row.** §9 permits a Modifier "adjacent (on any of
the nine nearby spots)" — a 3×3 neighbourhood. Appendix A's diagrams show a 2×3 grid: bottom row
D/E/F is the Running Track with the Depot as Office at E, top row A/B/C is Secondary Track with a