Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button
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@@ -245,9 +245,15 @@ is an explicit mechanic that can't be tuned without a number.
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1. **The Home Office deck is a single deck containing every card type.** §4.5–4.6 shuffles one deck,
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deals three cards to each player, then turns three cards face-up beside it as the Department
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decks. §6.2's reshuffle sweeps the Salvage Yard *and* all three Department decks back into it. The
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Departments are therefore three face-up market slots fed from the one deck, not decks with their
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own contents.
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decks. §6.2's reshuffle sweeps the Salvage Yard *and* all three Department decks back into it.
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> **CORRECTED.** This finding went on to conclude the Departments were "three face-up market
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> slots fed from the one deck, not decks with their own contents". They are **decks**: shared by
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> every player, discarded onto and drawn from. §6.2 says a discard goes "face up ON TOP of one of
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> the three Department slots" and a draw takes "the TOP face-up card" — both phrases only mean
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> something over a pile. Modelling them as one-card slots made a discard OVERWRITE whatever was
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> face up there, destroying a card from a closed deck, and removed the strategy in choosing which
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> Department to use.
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2. **A player's Office area is a card grid, not a row.** §9 permits a Modifier "adjacent (on any of
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the nine nearby spots)" — a 3×3 neighbourhood. Appendix A's diagrams show a 2×3 grid: bottom row
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D/E/F is the Running Track with the Depot as Office at E, top row A/B/C is Secondary Track with a
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