Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button
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+14
-9
@@ -17,7 +17,13 @@ export type Intent =
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| { type: 'localOps.choose'; option: LocalOpsOption }
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// -- switch (§6.1, Appendix A)
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| { type: 'switch.move'; trayId: TrayId; to: GridCoord; reverse: boolean }
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| { type: 'switch.dropCars'; trayId: TrayId; count: number }
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/**
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* Set out a cut. `fromNose` takes it off the FRONT of the train rather than the back — Appendix A's
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* worked example does exactly this: "Back up and drop off everything on the nose of your train
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* (red and blue) on Card B." Without it, cars taken onto the nose could never be set out again and
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* an engine buried in its own train had no way back to an end.
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*/
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| { type: 'switch.dropCars'; trayId: TrayId; count: number; fromNose?: boolean }
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/**
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* Small Yard enhancement — "a train that spends one move in the yard may sort itself in any
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* order, including cars in front of the engine". This is the designed answer to §A.3's
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@@ -28,16 +34,13 @@ export type Intent =
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// -- draw (§6.2)
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| { type: 'draw.fromHomeOffice' }
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| { type: 'draw.fromDepartment'; slot: number }
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/** `variant` indexes `variantsFor(geometry)` — Gap 11: orientation is chosen on placement. */
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/**
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* `variant` indexes `variantsFor(geometry, hand)` — 0° or 180°, the only two ways a printed card
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* can be laid. Track is played through here like every other card; there is no separate lay
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* intent, because there is no separate supply to lay from.
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*/
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| { type: 'card.play'; cardId: CardId; placement?: GridCoord; variant?: number }
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| { type: 'card.discard'; cardId: CardId; toSlot: number }
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/**
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* Lay a piece from your personal track supply (§12.2 / content.ts TRACK_SUPPLY).
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*
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* Laid during the "draw a card" option, one piece a turn — how track behaved when it WAS a card.
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* Confirmed; see implications.md §10 Q10.
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*/
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| { type: 'track.lay'; geometry: TrackGeometry; hand: Hand; placement: GridCoord; variant?: number }
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| { type: 'draw.end' }
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// -- freight agent (§6.3)
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| { type: 'freightAgent.stockOutbound'; at: GridCoord; carType: CarType }
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@@ -110,6 +113,8 @@ export type RejectionCode =
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| 'NO_PENDING_DECISION'
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| 'NOT_UPGRADEABLE'
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| 'FACILITY_LOCKED'
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/** An Industry goes on a straight stub, never on the Running Track (sheet: "Placed" column). */
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| 'ON_RUNNING_TRACK'
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| 'NOT_IMPLEMENTED'
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| 'WRONG_INTENT'
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| 'NOT_A_GRADE'
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