v0.4.7 — the switching game: track order, the cut on your own card, and four rules
Eight play reports and one design that had been written up and not built. The
through-line is switching: what a card can hold, which end of a train a cut comes
off, which way a train meets cars standing on the line, and what the board and the
log say about all of it.
TRACK ORDER FOR STANDING CARS, AND THE CUT ON YOUR OWN CARD
Two reports turned out to be one root cause. `TrackCard.standing` claimed "in track
order (§A.3)" and had no defined orientation at all, while `CrewTray.consist` does
(nose first, relative to facing) — so every transfer between them was a conversion
nothing performed. §A.3 says what it should be: cars occupy the track "in the same
order they originally held, left-to-right". Left-to-right is west-to-east, and that
is now the defined orientation of `standing` and of an industry track through
`carsOn`. It is the board's orientation, not the train's, so it does not change when
a different train touches the card.
- Setting out is batch-invariant. Four cars at once, four singles and two pairs
parked three different orders, one of them physically impossible. Successive
cuts off the same end stack up towards the engine, so the insertion point is the
train's own place in the row.
- Approaching a cut from either end now mirrors. `couples` is built nearest-first
along the direction of travel and reverses onto the nose, so the farthest car met
ends up nose-most — which is what makes a run-around worth its Move.
- A train no longer drives through its own cut. The walk began at the neighbour of
the start square and never read the start card, so a crew could set cars out and
pull straight away from them. Coupling is mandatory (§A.4) and your own square is
no exception; the cut counts against the four-car limit. Setting out off the end
you are not leaving by still works.
`CrewTray.standingWest` records where a train stands among the cars on its card — a
train may set out off both ends on one square, so which side a cut is on is not
recoverable from the array alone.
On the board, the cut is drawn split at the train — west cars left, east cars right,
engine in the gap — and each car's tooltip says whether it stands ahead of or behind
the engine. The history says which end a cut came off, and a move's button separates
"takes your own boxcar back off this card" from cars found standing on the line.
Decided: taking your own cut back on the square you are standing on is UNDOING the
drop. It is exempt from trains 3/4's per-location freight budget, X13's "drop but not
pick up" and X22's "empties only", and it refunds the budget the drop spent.
Otherwise a legal-looking drop becomes silently one-way.
Measured, 200 paired seeds, developer bot: -0.55 revenue (t = -3.63), freight revenue
1.11 -> 0.56. That cost is the bot's, not the rule's — its trains run engine-first,
so at a stub industry it sets a car out between itself and the only way out, and the
correct play is §A.5's facing-point move, which is the cross-turn planning TODO.md
already records as out of reach of any bot. Filtering self-recoupling moves out of its
options took recoupling from 625 of 1,029 set-outs to 101 of 677, and all 101 that
remain are that case. Read the number as a bot measurement, not a balance one.
THE SUPERINTENDENT'S RULING NAMES THE TRAINS IT IS ABOUT
Reported: the Superintendent could not tell which train he was clearing. The heading
asks the question now — "may Train 6 follow Train 4 onto the same Mainline card?" —
and the trains moved to the FRONT of each button, because the button splits its label
at the first em-dash and showed only the head.
AN INDUSTRY TRACK HOLDS FOUR CARS, LIKE EVERY OTHER CARD
Reported at undo 188: "we wanted to drop two cars, but were only allowed to drop one."
An industry track was built as long as its box count, so a one-box industry had room
for one car. Box count is how much WORK an industry can hold, not how much RAIL it
has. Ordinary track was the other exception, unbounded; both are gone and every card
holds four.
THE FREIGHT AGENT MAY STAGE A LOAD BEFORE THE CAR IS THERE
§6.3 asks nothing of the industry track — the empty car belongs to §9.3's Load the
car, which is the Laborer's action. The gate now lives only there, so cargo can wait
on the dock while the car to ship it in is still being switched in. Nothing can jam:
a load in a green box is waiting, not stuck.
THE TRUCK DOCK UNLOADS, AND BRINGS NOBODY
+1 inbound, no Laborer. It printed +1 outbound and +1 Laborer, which made it a
longer-host-list copy of Forklifts. Beside Packing Sheds it now does nothing at all,
and the hand tooltip says so before it is played.
Also in this release, from the days before: Mainline card tooltips computed from the
crossing rule; an Extra starts from the Division Point its number sends it to; a
modifier's suppressed grant comes back when a Whistle Post is upgraded; the Oil
Refinery and the Grocer's Warehouse ship as well as receive, per the card reference;
and the dormant defences name the attack they answer. `.claude/` is now gitignored —
it holds Claude Code's worktrees, i.e. a second checkout of this repository.
570 tests, typecheck clean. The three published replays were re-recorded twice —
legality changed, so bot play changed. Full detail in CHANGELOG.md.
This commit is contained in:
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-9
@@ -204,7 +204,7 @@ export function compress(frames: Frame[]): Packed {
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const fi = c.facility ? f.facilities.indexOf(c.facility) : -1;
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// `train` rides whole rather than being interned: it changes almost every frame, so a table
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// of them would be as long as the frames are and buy nothing.
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return [ci, wi, c.enhancements, c.tray, c.cars, fi, c.train, c.ad, c.enhancementsWhat];
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return [ci, wi, c.enhancements, c.tray, c.cars, fi, c.train, c.ad, c.enhancementsWhat, c.standingWest];
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});
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return { ...f, cells } as unknown as Frame;
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});
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@@ -238,7 +238,7 @@ export function rehydrateCells(
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facs: unknown[],
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): unknown[] {
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return packed.map((row) => {
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const p = row as [number, number, string[], string | null, string[], number, unknown, unknown, string[]];
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const p = row as [number, number, string[], string | null, string[], number, unknown, unknown, string[], number];
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const c = cards[p[0]] as [number, number, string, string, boolean, string[]];
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return {
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row: c[0], col: c[1], kind: c[2], label: c[3], running: c[4], links: c[5],
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@@ -249,6 +249,10 @@ export function rehydrateCells(
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// Carried rather than recomputed: this function is emitted into the page by toString() and so
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// cannot reach the card catalogue that produced the text.
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enhancementsWhat: p[8] ?? [],
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// Where the train on this card stands among the cars standing on it, so the replay draws a cut
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// ahead of or behind the engine exactly as the live board does. Absent in older recordings,
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// which read as 0 — the whole cut east of the engine, which is what they used to draw anyway.
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standingWest: p[9] ?? 0,
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};
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});
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}
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@@ -453,7 +457,10 @@ const esc = (s) => String(s).replace(/[&<>]/g, (c) => ({'&':'&','<':'<','
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function miniFacility(x) {
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let h = '<div class="mini">';
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if (x.greenCap > 0) h += '<span class="dim">grn </span>' + boxes(x.green, x.greenCap, 'g');
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if (x.trackCap > 0) h += '<br><span class="dim">work </span>' +
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// Gated on the sign itself. This used to gate on trackCap, which was a stand-in for "freight
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// facility" back when only a freight card had an industry track length; the length is gone and
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// maw is the honest test — a Passenger Facility has no MEN | AT | WORK sign at all.
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if (x.maw.length > 0) h += '<br><span class="dim">work </span>' +
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x.maw.map((m) => '<span class="box ' + (m ? 'm' : 'empty') + '">' + (m ? esc(m) : '·') + '</span>').join('');
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if (x.redCap > 0) h += '<br><span class="dim">red </span>' + boxes(x.red, x.redCap, 'r');
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return h + '</div>';
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@@ -522,18 +529,20 @@ function render() {
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'<div class="fac"><b>' + esc(x.name) + '</b> <span class="dim">' + esc(x.commodity) + ' · ' + esc(x.flow) +
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' · laborers ' + esc(x.laborers) + ' · porters ' + esc(x.porters) + '</span>' +
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'<div class="boxes"><span class="dim">green</span>' + boxes(x.green, x.greenCap, 'g') + '</div>' +
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// No sign and no siding on a Passenger Facility: maw is empty for one, but the LABEL was
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// printed before the loop, so a Depot showed the caption over nothing. The mini card above
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// gates on trackCap and was already right; this copy was not.
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// No sign on a Passenger Facility: maw is empty for one, but the LABEL was printed before
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// the loop, so a Depot showed the caption over nothing.
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// (No backticks in here — this whole block is inside a template literal.)
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(x.maw.length > 0
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? '<div class="boxes"><span class="dim">MEN|AT|WORK</span>' +
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x.maw.map((m) => '<span class="box ' + (m ? 'm' : 'empty') + '">' + (m ? esc(m) : '·') + '</span>').join('') + '</div>'
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: '') +
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'<div class="boxes"><span class="dim">red</span>' + boxes(x.red, x.redCap, 'r') + '</div>' +
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// 's', not 'g': the siding is a place, not a direction, and green is reserved for outbound.
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(x.trackCap > 0 || x.track.length > 0
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? '<div class="boxes"><span class="dim">siding</span>' + boxes(x.track, x.trackCap, 's') + '</div>'
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// 's', not 'g': standing here is a place, not a direction, and green is reserved for outbound.
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// Cap 0 so only the cars actually spotted are drawn — an industry card prints no siding, and
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// the row of empty squares this used to draw claimed both that it did and that the siding was
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// as long as the industry's box count. It holds four cars, the same as any track card.
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(x.track.length > 0
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? '<div class="boxes"><span class="dim">spotted</span>' + boxes(x.track, 0, 's') + '</div>'
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: '') +
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'<div class="fstat ' + (x.jammed ? 'bad' : (x.canFinish ? 'good' : 'idle')) + '">' +
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(x.jammed
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