v0.8.0.14 — the coaches that never come back, and a district that ends at its own sign
Six reports from the Day 2-3 playtest of v0.8.0.13. GAMES IN PROGRESS DO NOT SURVIVE THIS ONE. Modifiers are now bounded by the Limits, which makes a once-legal move illegal, so a save holding one is refused at that move: whistle-6945.day3.stage10 stops at intent 528 of 539. Jesse's call, knowing it strands the game on the box. The file is untouched and v0.8.0.13 still finishes it. The Sparrow running empty and Tom unable to unload his passengers are the same shortage from opposite ends, and both are the rules working as printed. §9.2 boarding discards the emptied coach into the CLASSIFICATION yard, detraining draws a fresh empty out of the DIVISION yard, and §2.2 sends Classification back only when the Division Yard runs bare — so coaches move one way. Measured over the save: sixteen in the Division Yard at setup, zero from Day 2 Stage 8 to the end, fifteen piled in Classification, the Division Yard steady at 46-47 freight cars with no prospect of going bare. Jesse's ruling is Gitea#2's: the shortage stays and the game says so. A train made up short now reports what its card wanted and why none is coming (`makeUpShort` — `trainNeedingCars` answered null for "done" and for "cannot be done" alike, so the phase moved on in silence); the yard panel warns while the condition lasts; the Depot's blocked panel was right all along. The modifier outside the Limits was working as designed and the design was Jesse's own call, now reversed. What decided it is what the board shows — a card beyond your own sign, in territory §8.1 and §10 reason about. The case that motivated the exemption was checked on the reported move rather than argued away: the Power Plant sat at (-1,3) against a sign at column 3 and two spots inside were free, legal and adjacent. Switching filled the history with coordinates — a line per move, plus one per mandatory coupling. It is still LOGGED in full; what the panel draws is the line saying somebody switched, the first move, work at an INDUSTRY (named, not a coordinate), the Small Yard sort, and a closing summary. The suppressed lines are still WRITTEN, marked `trace`: dropping them outright was the first attempt and the step-queue suite caught it, because dwellForStep pays nothing for a step that said nothing, so the board stopped replaying switching at all. The last move rides in the closing line rather than being kept in place — nothing knows a move was the last until the turn is over, by which time the line has been streamed to every client and cannot be revised. Two things fell out of reading those lines: every move ended with a tutorial sentence the opener already gives, and the move count said "of 6" with the six hardcoded, which is wrong on a night Stage. Make-up lines name their train — they all read "the train being made up", so looking back for train 10 found nothing under that name — and "a empty tank" is now "an empty tank". The Small Yard's options read as the train they would build instead of `[1,2,3,0]`; the one Jesse wanted was the first of five and unreadable. Two of those five were junk: bringing the last car to the end is the identity and would have spent a Move, and a two-car reversal duplicated its only real option. Both are filtered by the resulting order, not by the case that made them. A Small Yard may now put cars AHEAD of the engine, which was Jesse's own open question. Two sources disagreed and the design notes won: the v0.4.5 card text says the sort puts the engine at the nose, implications.md says "any order, including cars ahead of the engine". `engineAt` is optional on the intent, so older saves replay to the same train. The menu did not multiply — the engine is a separate short list against the consist as it stands, eight options for a four-car train rather than twenty. §8.2 needed no new code: badlyMadeUp is deliberately direction-free, so a PUSHING train is fit to run and only a broken-backed one is held. The button warns by asking that predicate rather than copying it, and immediately earned itself — every one of train 10's eight options is refused, the one asked for at the table included, because that train carries a caboose and each sort moves it off the rear. That is the right answer rather than a gap: the train is already made up, so every offer would break it, and the labels say which is which. A made-up order is always on the menu for a train that needs one, because "bring car k to the tail" is enumerated for every car and the caboose is one of them. Labels read WEST TO EAST, with the engine drawn as the board's own ◀ / ▶ arrow. "Front to back" is not a direction a table can read — which end is the front depends on which way the train points — and board-svg has reversed east-facing consists since v0.8.0, so the button now describes the same train as the picture. The Freight Agent, Porter and Laborer groups now say what the role is for, where the role is chosen. Tom reached for the Freight Agent to detrain passengers, which is a Porter's action in the Cargo phase; both halves were working and neither was visible. TODO closes #107 (the nose sort) and gains #108 (the coach ratchet, with the measurement, to revisit on a second game's data). 999 fast tests and 35 sim tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DmdqqCNoiqE7GBo6wthBnR
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co-authored by
Claude Opus 5
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commit
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@@ -10,7 +10,7 @@
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* drift into two different pictures of the same board.
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*/
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import { isExpedited, regionOfTransit } from '../engine/advance.ts';
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import { badlyMadeUp, isExpedited, regionOfTransit } from '../engine/advance.ts';
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import {
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areaAtSeat,
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areaOf,
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@@ -1036,8 +1036,65 @@ export function describeIntent(s: GameState, i: Intent): string {
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const end = i.fromNose ? 'off the front' : 'off the back';
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return `set out ${carsLabel(cut)} ${end}`;
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}
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case 'switch.sortConsist':
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return `re-order consist [${i.order.join(',')}]`;
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case 'switch.sortConsist': {
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/**
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* THE TRAIN IT WOULD MAKE, DRAWN THE WAY THE BOARD DRAWS IT.
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*
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* This read `re-order consist [1,2,3,0]` — the engine's own array indices offered to a person
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* — and the option Jesse wanted was the first of five and unidentifiable (playtest,
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* 2026-09-17). Naming the cars fixed that and left a second ambiguity he caught immediately:
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* a list "front to back" means nothing at a table looking at a map, because which end is the
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* front depends on which way the train is pointed.
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*
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* SO IT IS LAID OUT WEST TO EAST, exactly as `board-svg.ts` lays the crew strip: the consist
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* is stored nose first, and a train facing EAST is reversed so its nose lands at the east end
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* where it actually is. The engine is the same ◀ / ▶ arrow the board uses, seated where it
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* will be, so "ahead of the engine" and "behind the engine" are read off the picture rather
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* than asserted in words — and the button and the board cannot disagree.
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*/
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const sorting = s.trays.get(i.trayId);
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if (!sorting) return `re-order consist [${i.order.join(',')}]`;
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const after = i.order.map((n) => sorting.consist[n]!).filter((c) => c !== undefined);
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const engineAt = i.engineAt ?? 0;
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const facing = railFacingOf(sorting);
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const items = after.map((c) => carLabel(c));
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items.splice(engineAt, 0, facing === 'w' ? '◀ ENGINE' : 'ENGINE ▶');
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// West on the left, like the map and like the crew strip on the board.
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const strip = (facing === 'e' ? [...items].reverse() : items).join(' · ');
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/**
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* WHAT IT WOULD MEAN, from §8.2's own predicate rather than a copy of it: a train with its
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* whole consist ahead of the engine is a PUSHING train and fit to run, a buried engine is not,
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* and a caboose has to ride at the end away from the engine. Numbered trains only — a local
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* crew has no card and never departs, so a departure verdict on one is noise.
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*/
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const unfit =
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sorting.trainNumber === null
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? null
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: badlyMadeUp({ ...sorting, consist: after, engineAt });
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// `badlyMadeUp` leads with "not made up — ", which reads as a stutter in front of HELD. The
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// reason after it is the part worth showing, so the prefix comes off.
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const because = unfit?.replace(/^not made up — /, '') ?? '';
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const verdict =
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sorting.trainNumber === null
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? ''
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: unfit === null
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? ' · MADE UP, ready to leave'
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: ` · HELD at the Office: ${because}`;
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// A sort that only moves the engine says which errand it is running, rather than reprinting a
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// car order that has not changed.
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const sameOrder = i.order.every((n, at) => n === at);
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const lead = sameOrder
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? engineAt === 0
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? 'pull the engine back to the front'
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: engineAt === after.length
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? 'put the whole consist ahead of the engine'
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: `move the engine behind ${engineAt} car${engineAt === 1 ? '' : 's'}`
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: 're-order';
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return `${lead} — west to east: ${strip}${verdict}`;
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}
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case 'freightAgent.stockOutbound': {
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/**
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* "stock a coach at (0, 0)" reads as putting a CAR on the track, and was reported as exactly
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