v0.8.0.14 — the coaches that never come back, and a district that ends at its own sign
Six reports from the Day 2-3 playtest of v0.8.0.13. GAMES IN PROGRESS DO NOT SURVIVE THIS ONE. Modifiers are now bounded by the Limits, which makes a once-legal move illegal, so a save holding one is refused at that move: whistle-6945.day3.stage10 stops at intent 528 of 539. Jesse's call, knowing it strands the game on the box. The file is untouched and v0.8.0.13 still finishes it. The Sparrow running empty and Tom unable to unload his passengers are the same shortage from opposite ends, and both are the rules working as printed. §9.2 boarding discards the emptied coach into the CLASSIFICATION yard, detraining draws a fresh empty out of the DIVISION yard, and §2.2 sends Classification back only when the Division Yard runs bare — so coaches move one way. Measured over the save: sixteen in the Division Yard at setup, zero from Day 2 Stage 8 to the end, fifteen piled in Classification, the Division Yard steady at 46-47 freight cars with no prospect of going bare. Jesse's ruling is Gitea#2's: the shortage stays and the game says so. A train made up short now reports what its card wanted and why none is coming (`makeUpShort` — `trainNeedingCars` answered null for "done" and for "cannot be done" alike, so the phase moved on in silence); the yard panel warns while the condition lasts; the Depot's blocked panel was right all along. The modifier outside the Limits was working as designed and the design was Jesse's own call, now reversed. What decided it is what the board shows — a card beyond your own sign, in territory §8.1 and §10 reason about. The case that motivated the exemption was checked on the reported move rather than argued away: the Power Plant sat at (-1,3) against a sign at column 3 and two spots inside were free, legal and adjacent. Switching filled the history with coordinates — a line per move, plus one per mandatory coupling. It is still LOGGED in full; what the panel draws is the line saying somebody switched, the first move, work at an INDUSTRY (named, not a coordinate), the Small Yard sort, and a closing summary. The suppressed lines are still WRITTEN, marked `trace`: dropping them outright was the first attempt and the step-queue suite caught it, because dwellForStep pays nothing for a step that said nothing, so the board stopped replaying switching at all. The last move rides in the closing line rather than being kept in place — nothing knows a move was the last until the turn is over, by which time the line has been streamed to every client and cannot be revised. Two things fell out of reading those lines: every move ended with a tutorial sentence the opener already gives, and the move count said "of 6" with the six hardcoded, which is wrong on a night Stage. Make-up lines name their train — they all read "the train being made up", so looking back for train 10 found nothing under that name — and "a empty tank" is now "an empty tank". The Small Yard's options read as the train they would build instead of `[1,2,3,0]`; the one Jesse wanted was the first of five and unreadable. Two of those five were junk: bringing the last car to the end is the identity and would have spent a Move, and a two-car reversal duplicated its only real option. Both are filtered by the resulting order, not by the case that made them. A Small Yard may now put cars AHEAD of the engine, which was Jesse's own open question. Two sources disagreed and the design notes won: the v0.4.5 card text says the sort puts the engine at the nose, implications.md says "any order, including cars ahead of the engine". `engineAt` is optional on the intent, so older saves replay to the same train. The menu did not multiply — the engine is a separate short list against the consist as it stands, eight options for a four-car train rather than twenty. §8.2 needed no new code: badlyMadeUp is deliberately direction-free, so a PUSHING train is fit to run and only a broken-backed one is held. The button warns by asking that predicate rather than copying it, and immediately earned itself — every one of train 10's eight options is refused, the one asked for at the table included, because that train carries a caboose and each sort moves it off the rear. That is the right answer rather than a gap: the train is already made up, so every offer would break it, and the labels say which is which. A made-up order is always on the menu for a train that needs one, because "bring car k to the tail" is enumerated for every car and the caboose is one of them. Labels read WEST TO EAST, with the engine drawn as the board's own ◀ / ▶ arrow. "Front to back" is not a direction a table can read — which end is the front depends on which way the train points — and board-svg has reversed east-facing consists since v0.8.0, so the button now describes the same train as the picture. The Freight Agent, Porter and Laborer groups now say what the role is for, where the role is chosen. Tom reached for the Freight Agent to detrain passengers, which is a Porter's action in the Cargo phase; both halves were working and neither was visible. TODO closes #107 (the nose sort) and gains #108 (the coach ratchet, with the measurement, to revisit on a second game's data). 999 fast tests and 35 sim tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DmdqqCNoiqE7GBo6wthBnR
This commit is contained in:
co-authored by
Claude Opus 5
parent
ad277fb994
commit
a6657241de
+30
-9
@@ -1361,6 +1361,10 @@ describe('the Limits bound the district, and the nine spots reach round a Facili
|
||||
const under = district(s);
|
||||
buildFacility(s, 'packingSheds', under);
|
||||
const cardId = modifierOf(s, 'iceHouse');
|
||||
// `district` leaves the host ON the sign's column, which since 2026-09-17 puts its three eastern
|
||||
// spots outside the Limits. The question here is whether DIAGONALS are offered at all, so the
|
||||
// sign goes out one more column and the host keeps all nine.
|
||||
areaOf(s, 0).limitsEast = at(areaOf(s, 0).runningRow, under.col + 1);
|
||||
|
||||
const offered = legalActions(s, 0)
|
||||
.filter((i) => i.type === 'card.play' && i.cardId === cardId && i.placement !== undefined)
|
||||
@@ -1375,13 +1379,18 @@ describe('the Limits bound the district, and the nine spots reach round a Facili
|
||||
assert.equal(check(s, 0, { type: 'card.play', cardId, placement: southEast }), null);
|
||||
});
|
||||
|
||||
it('lets a Modifier hang outside the Limits, but never in the Running Track row', () => {
|
||||
it('keeps a Modifier inside the Limits, and out of the Running Track row', () => {
|
||||
/**
|
||||
* Jesse's call, both halves. A Modifier is not track (§9), so a host standing at the limit keeps
|
||||
* all nine of its spots — refusing the outer three would make the card unplayable exactly where
|
||||
* the district ends. The Running Track ROW is the exception: inside the Limits that row is
|
||||
* always full, so this bites only beyond the sign, and that is the ground the main grows onto —
|
||||
* a Modifier parked there would block the player's own sign from moving outward (§2.1).
|
||||
* Jesse's call, both halves — and the FIRST half reversed on 2026-09-17 after a Day 3 playtest
|
||||
* put Transmission Lines at (-2,4) with the sign at column 3. It used to read the other way: a
|
||||
* Modifier is not track (§9), so a host at the limit kept all nine of its spots, because
|
||||
* refusing the outer three looked like it would make the card unplayable where the district
|
||||
* ends. What decided it was the board — a card standing outside your own sign, in territory
|
||||
* §8.1 and §10 reason about — and a count of what is actually lost: six of the nine spots
|
||||
* survive, and the sign moves outward as the Running Track grows (§2.1, Gap 4a).
|
||||
*
|
||||
* The Running Track ROW stays barred for its own reason: it is the ground the main grows onto,
|
||||
* and a Modifier parked there would block the player's own sign from moving outward.
|
||||
*/
|
||||
const s = game();
|
||||
const under = district(s);
|
||||
@@ -1390,9 +1399,16 @@ describe('the Limits bound the district, and the nine spots reach round a Facili
|
||||
const area = areaOf(s, 0);
|
||||
|
||||
assert.equal(
|
||||
check(s, 0, { type: 'card.play', cardId, placement: at(under.row, under.col + 1) }),
|
||||
check(s, 0, { type: 'card.play', cardId, placement: at(under.row, area.limitsEast.col + 1) }),
|
||||
'OUTSIDE_LIMITS',
|
||||
'a Modifier was allowed to stand outside the district it belongs to',
|
||||
);
|
||||
// The spot inside the sign, beside the same host, is the one a player actually has — free,
|
||||
// adjacent, and on the sign's own column, which `withinLimits` includes.
|
||||
assert.equal(
|
||||
check(s, 0, { type: 'card.play', cardId, placement: at(under.row - 1, under.col) }),
|
||||
null,
|
||||
'a Modifier beside a host at the limit was refused the spot outside it',
|
||||
'a Modifier was refused a free, connected spot inside the Limits',
|
||||
);
|
||||
assert.equal(
|
||||
check(s, 0, { type: 'card.play', cardId, placement: at(area.runningRow, under.col + 1) }),
|
||||
@@ -1425,6 +1441,11 @@ describe("a Modifier grants only what its host's flow can use", () => {
|
||||
const area = areaOf(s, 0);
|
||||
const at = { row: -1, col: 4 };
|
||||
area.grid.set(coordKey(at), withFacility(kind, out, into) as never);
|
||||
// This test is about what a Modifier GRANTS, not about where it may stand, and it arranges a
|
||||
// host well east of the opening sign. Modifiers have been bounded by the Limits since
|
||||
// 2026-09-17, so the district has to reach the square the fixture uses or every case here would
|
||||
// fail as OUTSIDE_LIMITS and prove nothing about flow.
|
||||
area.limitsEast = { row: area.runningRow, col: at.col + 2 };
|
||||
applyIntent(s, 0, { type: 'localOps.choose', option: 'draw' });
|
||||
|
||||
const card = [...s.cards.entries()].find(
|
||||
@@ -1881,7 +1902,7 @@ describe('the engine is drawn pointing east or west, whatever track it is standi
|
||||
* So `facing` stays a PORT (movement needs one) and `railFacingOf` is what the board draws.
|
||||
*/
|
||||
const moved = (id: string, facing: 'n' | 's' | 'e' | 'w') =>
|
||||
({ type: 'trayMoved', player: 0, trayId: id, from: at(0, 0), to: at(0, 0), movesRemaining: 3, facing }) as const;
|
||||
({ type: 'trayMoved', player: 0, trayId: id, from: at(0, 0), to: at(0, 0), movesRemaining: 3, movesAllowed: 6, facing }) as const;
|
||||
|
||||
it('carries the east-west sense across north-south track', () => {
|
||||
const s = game();
|
||||
|
||||
Reference in New Issue
Block a user