Say who the game is waiting on, and move the Fedora; replay in words
Three items folded into the unshipped v0.7.9. WAITING ON (reported by Jesse from play). The status line said "nobody — the Division is running itself" while the game was stopped on the Superintendent. Frame.actor carried clock.currentActor, which is null for the whole Mainline Phase, so all three interruptions — §8.1's clearance ruling, Gitea#5's Yard Office offer, Gitea#19's Red Flag prompt — reported that nobody was holding it up. actingPlayer had the answer since the Gitea#5 refactor; the Frame threw it away. It carries actingPlayer now, plus a new `awaiting` field naming the question and the train: "waiting on Bob · a clearance ruling · Train 4". Naming the person alone is not enough when three different things can be pending. THE FEDORA (TODO #29) rides at the right-hand end of the phase row instead of a line of its own, and wraps under rather than squeezing the chips. THE DEVELOPER REPLAY (TODO #34) printed "loss — revenueFloor", the same defect Gitea#16 was filed about, still alive because nothing player-facing pointed at it. panels.ts's reasonSentence is exported and shared rather than reimplemented, fed the last recorded frame and stripped of markup. The drift test maps win/loss to won/lost so it still checks the two AGREE rather than that they are spelled alike. Also carries the previous, unsigned commit's work: the two setup screens worded the same section by section. 877 tests pass, ten new. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AdG46Ja2PEDBkpqiDazMoX
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@@ -168,8 +168,10 @@ pass as 19-21 and 24 above, and all three are answered by Gitea#18 rather than f
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28. **INVESTIGATE: move the game's settings off the top line and into a card of their own** — and
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show ALL of them, not the four that fit. Reasoning in Display below.
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29. **Put the Fedora at the right-hand end of the phase row**, with (or in) the Supervisor Shift
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pill. Reasoning in Display below.
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29. ~~**Put the Fedora at the right-hand end of the phase row**~~ — done 2026-08-30 in v0.7.9. It
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rides at the end of the phase row now, and wraps under it rather than squeezing the chips on a
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narrow screen. Went in beside the "waiting on nobody" fix below, since both are the top few rows
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of status that Jesse asked to have re-looked at as a whole.
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Queued 2026-08-25, from releasing 0.7.1 / 0.4.9g. **Both are blocked on the two commits being made
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and pushed** — they were still uncommitted when the session ended.
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@@ -218,7 +220,12 @@ Queued 2026-08-29, from building Gitea#11 and #16 (both shipped in v0.7.3, main
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rather than recorded, a second pass can add any of them retroactively to games already played and
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saved. Needs Jesse and a conversation, not code, to start.
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34. **`replay.ts` prints a raw outcome enum, exactly as the results screen used to.** Its summary
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34. ~~**`replay.ts` prints a raw outcome enum, exactly as the results screen used to.**~~ — done
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2026-08-30 in v0.7.9. `panels.ts`'s `reasonSentence` is exported and shared, fed the last
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recorded frame and stripped of markup; the drift test now maps `win`/`loss` to `won`/`lost` so
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it still checks agreement rather than spelling. Original note below.
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**`replay.ts` printed a raw outcome enum, exactly as the results screen used to.** Its summary
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line is `` `${o.result} — ${o.reason}` ``, which renders "loss — revenueFloor" — the same defect
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Gitea#16 was filed about, in the dev-side replay viewer rather than the playable page. The
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sentences now exist (`panels.ts`'s `reasonSentence`), but they are written against a `Frame` and
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@@ -359,6 +366,16 @@ Queued 2026-08-29, from building Gitea#11 and #16 (both shipped in v0.7.3, main
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fields and confirmed the dealt game matches what was chosen. Worth being an early item in the
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next play session, alongside #39's four unplayed v0.7.4 features.
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43. ~~**"Waiting on" said nobody while the game was stopped on the Superintendent.**~~ — done
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2026-08-30 in v0.7.9. Reported by Jesse from play. `Frame.actor` carried `clock.currentActor`,
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null for the whole Mainline Phase, so all three interruptions (clearance, Yard Office, Red Flag)
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reported that the Division was running itself. It carries `actingPlayer` now and a new
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`awaiting` field says what the question is and which train it is about.
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**Worth knowing for the next Frame field:** the engine had the right answer in `actingPlayer`
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since the Gitea#5 refactor, and the Frame simply did not carry it. A view that reads one field
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of `clock` directly is a place this can happen again.
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---
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## Replay / Save Games
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