v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.
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@@ -35,7 +35,7 @@ decision (you are the Superintendent, ruling on your own trains).
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| Turn arbitration between players | Card catalogue |
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| Presence, reconnection of others | Track graph and Move legality |
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| Fedora rotation between players | Board and action UI |
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| Competitive/Co-op victory modes | Event log and persistence |
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| Competitive/Co-op victory modes | Intent history and persistence |
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| Collision floor (Competitive only) | Server and protocol |
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**Consequence: the engine is the dominant cost and it is front-loaded.** Components 4–6 barely differ
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@@ -141,11 +141,12 @@ is what makes the whole system testable without a server.
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- **Size driver:** at MVP one game and one player, so the pump loop is nearly all of it. Grows with
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concurrent games and per-player routing.
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**9. Event log and persistence**
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**9. Intent history and persistence**
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- **Where:** Server · **When:** append per event; full read on startup
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- **Does:** append-only log to disk; state is `fold(events)`. Powers restart recovery at MVP, and
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later reconnection and the replay viewer.
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- **Does:** append-only `{ engineVersion, seed, config, history: Intent[] }` to disk. Restart recovery
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is `fromSave` over the stored intents; the replay viewer reads the same file
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([`protocol.md`](protocol.md) §3 — events narrate, intents reconstruct).
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- **MVP: S** · **Final: M** · ~100 → ~350 LOC
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- **Size driver:** an append and a read-back. Grows with snapshotting, retention and indexing.
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@@ -180,7 +181,7 @@ is what makes the whole system testable without a server.
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- **Where:** Server · **When:** once, at process start
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- **Does:** reads environment configuration (bind address, port, data directory), opens or creates the
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event log, constructs the session host and transport, wires them together, handles shutdown.
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intent history, constructs the session host and transport, wires them together, handles shutdown.
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- **MVP: XS** · **Final: S** · ~80 → ~200 LOC
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- **Size driver:** trivial in itself, but it is where
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[`deployment.md`](deployment.md)'s five portability rules are actually enforced — single process
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@@ -223,9 +224,9 @@ is what makes the whole system testable without a server.
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**16. Replay viewer**
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- **Where:** Browser · **When:** after a game ends — **pulled forward, built**
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- **Does:** read-only projection over the event log, with playback controls. A Node script
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precomputes one frame per visible event and writes a self-contained HTML file, so the browser
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never runs the engine and there is no bundling or build step.
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- **Does:** read-only playback of a stored game, with controls. A Node script replays the saved
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intents, precomputes one `Frame` per visible event with its narration, and writes a self-contained
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HTML file — so the browser never runs the engine and there is no bundling or build step.
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- **MVP: —** · **Final: S** · 0 → ~250 LOC · *built: 560 LOC (replay) + 330 (narration)*
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- **Size driver:** the narration layer, not the rendering. Turning 30 event types into readable
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sentences and deriving the "what is currently blocked" panel is most of it.
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@@ -304,7 +305,7 @@ under.
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[4]apply [5]advance [6]legalActions
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└───────┼───────┘
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▼
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[8] session host ──► [9] event log
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[8] session host ──► [9] intent history
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│
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▼
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[10] view projection
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@@ -393,7 +394,7 @@ Crew Tray onto a card holding two standing cars, which couples them automaticall
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| 4 | Apply | Validates the Move via component 3; rejects with `WOULD_REVERSE` / `NOT_OPERATIONAL_RAIL` / `TRACK_OCCUPIED` if illegal. |
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| 3 | Track graph | Confirms the path exists without a direction change. |
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| 4 | Apply | Moves the tray, couples the standing cars **in track order**, checks the four-slot limit, decrements Moves. Emits `TrayMoved` and `CarsCoupled`. |
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| 9 | Event log | Appends both events to disk. |
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| 9 | Intent history | Appends the accepted `switch.move` intent to the game's history on disk. |
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| 8 | Session host | Calls `advance` — no automatic work is due mid-Local-Ops, so it returns `needsInput`. |
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| 10 | View projection | Rebuilds the view. Nothing is redacted here; the board is public. |
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| 6 | Legal-action enumeration | Recomputes affordances from the new state — fewer Moves remain, and a fuller consist may now be at its four-slot limit. |
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