v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.

This commit is contained in:
Jesse
2026-08-13 15:28:53 -04:00
parent 49f8504b05
commit a7221dcf20
22 changed files with 736 additions and 237 deletions
+1 -1
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@@ -16,7 +16,7 @@ The requirements are modest, which is what makes both paths viable:
| --- | --- |
| One long-running process | Active games are held in memory ([`overview.md`](overview.md)) |
| Plain HTTP on one port | Lobby and intents over POST, game stream over SSE — no WebSocket upgrade, which is what keeps this a *plain* HTTP need ([`multiplayer.md`](multiplayer.md) D5) |
| A writable data directory | The append-only event log ([`lobby-and-sessions.md`](lobby-and-sessions.md)) |
| A writable data directory | The append-only `{ seed, config, history }` per game ([`lobby-and-sessions.md`](lobby-and-sessions.md)) |
| Static asset serving | The browser client |
| No outbound network access | The game talks to nobody |
| No scheduled work | Nothing in the rules is real-time ([`overview.md`](overview.md)) |