v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.
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@@ -16,7 +16,7 @@ The requirements are modest, which is what makes both paths viable:
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| One long-running process | Active games are held in memory ([`overview.md`](overview.md)) |
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| Plain HTTP on one port | Lobby and intents over POST, game stream over SSE — no WebSocket upgrade, which is what keeps this a *plain* HTTP need ([`multiplayer.md`](multiplayer.md) D5) |
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| A writable data directory | The append-only event log ([`lobby-and-sessions.md`](lobby-and-sessions.md)) |
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| A writable data directory | The append-only `{ seed, config, history }` per game ([`lobby-and-sessions.md`](lobby-and-sessions.md)) |
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| Static asset serving | The browser client |
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| No outbound network access | The game talks to nobody |
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| No scheduled work | Nothing in the rules is real-time ([`overview.md`](overview.md)) |
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