v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.
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@@ -17,9 +17,10 @@
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* legal would eventually disagree with `check`, and the failure mode is a UI that offers an illegal
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* move or refuses a legal one.
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*
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* SAVING. The event log is the game (`state = fold(events)`), and the RNG is seeded, so a save is
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* the seed plus the list of intents submitted. Replaying them reconstructs the position exactly,
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* which is far smaller and far more robust than serialising the state graph.
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* SAVING. The intents ARE the game — the RNG is seeded and `applyIntent` is deterministic — so a save
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* is the seed plus the list of intents submitted. Replaying them reconstructs the position exactly,
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* which is far smaller and far more robust than serialising the state graph. (Not the event log:
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* folding events does not rebuild a game — `protocol.md` §3.)
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*/
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import { pump } from '../engine/advance.ts';
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