Two documents catch up with the save rule

The quickstart's bug-reporting section told a player to save the game and send the file;
in a Competitive multiplayer game that button now waits for the end, so it says so and says
to note the Day and Stage instead. The route table in multiplayer.md gains `/api/save`,
which had been in the code since 0.8.0.10 and never in the table. No code, no version.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FrCWubm9GAftYCm2hWdKwK
This commit is contained in:
Jesse.Markowitz
2026-09-29 18:23:03 -04:00
co-authored by Claude Fable 5.1
parent def48201e4
commit d04f4c2fe4
2 changed files with 4 additions and 1 deletions
+1
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@@ -245,6 +245,7 @@ special handling: `pump` stops, and the next push simply carries a `Menu` contai
POST /api/lobby/create, /api/lobby/join lobby
POST /api/intent { gameId, seq, intent }
GET /api/stream EventSource — per-seat frames, with Last-Event-ID resume
GET /api/save ?token= — the seat's own save; 403 SAVE_AFTER_FINISH in a running Competitive game
GET /api/health { ok, service, engineVersion, games } — unauthenticated; see below
GET /api/games every game and lobby, summarised ┐
GET /api/games/<id>/save the save, for keeping or replaying ├ ADMIN_SECRET