Fix parking trains, freight deadlock, and Whistle Post lock-in
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+32
-13
@@ -105,11 +105,30 @@ export type OfficeProfile = {
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* an earlier guess gave one more slot than porters at every tier. Capacity is instead grown by the
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* passenger modifier cards (Waiting Area, Restaurant, Hotel).
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*/
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/**
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* Office cards. `copiesInDeck` was **doubled** (Depot 4→8, Station 2→4, Terminal 1→2) — Q12.
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*
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* Players always start at a Whistle Post, which has ONE A/D track, so a second arrival is an
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* automatic collision (§8.3, Gap 2a). Measured at the original density, 25 of 100 games never drew
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* a Depot and never escaped: they averaged **−6.0** revenue against **−0.4** for games that
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* upgraded at least once, and 25 of 26 collisions happened at Whistle Post. Escaping needed one of
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* 4 Depot cards in 111, roughly a 59% chance across a game's draws.
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*
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* Upgrades are strictly sequential (Gap 3b, no skipping), so Station and Terminal are rarer than
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* their raw counts imply — Terminal needs all three cards in order. Station and Terminal were
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* doubled with Depot to keep that ladder in proportion rather than making Depot a special case.
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*
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* PROVISIONAL — re-evaluate. This was chosen to remove a 25% chance of an unwinnable opening deal,
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* not from the recovered design, and it is a blunt instrument: it lifts the whole office ladder and
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* dilutes every other category slightly (deck 133 → 140). Revisit once the victory target is
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* settled and freight is carrying its intended share; the right answer may instead be fewer
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* Terminals, a cheaper first upgrade, or more A/D capacity at Whistle Post.
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*/
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export const OFFICE_PROFILES: readonly OfficeProfile[] = [
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{ tier: 'whistlePost', name: 'Whistle Post', isControlPoint: false, isPassengerFacility: false, adTracks: 1, porters: 0, passengerOut: 0, passengerIn: 0, copiesInDeck: 0 },
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{ tier: 'depot', name: 'Depot', isControlPoint: true, isPassengerFacility: true, adTracks: 2, porters: 1, passengerOut: 1, passengerIn: 1, copiesInDeck: 4 },
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{ tier: 'station', name: 'Station', isControlPoint: true, isPassengerFacility: true, adTracks: 3, porters: 2, passengerOut: 2, passengerIn: 2, copiesInDeck: 2 },
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{ tier: 'terminal', name: 'Terminal', isControlPoint: true, isPassengerFacility: true, adTracks: 4, porters: 3, passengerOut: 3, passengerIn: 3, copiesInDeck: 1 },
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{ tier: 'depot', name: 'Depot', isControlPoint: true, isPassengerFacility: true, adTracks: 2, porters: 1, passengerOut: 1, passengerIn: 1, copiesInDeck: 8 },
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{ tier: 'station', name: 'Station', isControlPoint: true, isPassengerFacility: true, adTracks: 3, porters: 2, passengerOut: 2, passengerIn: 2, copiesInDeck: 4 },
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{ tier: 'terminal', name: 'Terminal', isControlPoint: true, isPassengerFacility: true, adTracks: 4, porters: 3, passengerOut: 3, passengerIn: 3, copiesInDeck: 2 },
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];
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export const OFFICE_ORDER: readonly OfficeTier[] = ['whistlePost', 'depot', 'station', 'terminal'];
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@@ -393,6 +412,7 @@ export function crossingStages(
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carriesPassengers: boolean,
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modifiers: readonly string[] = [],
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direction: Direction = 'east',
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gradeUp: Direction = 'east',
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): number {
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const profile = MAINLINE_PROFILES.find((m) => m.kind === kind);
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if (!profile) throw new Error(`unknown mainline card: ${kind}`);
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@@ -414,15 +434,13 @@ export function crossingStages(
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const base = mph >= 60 ? 1 : 2;
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const stages = base + (trainSpeed === 'slow' ? 1 : 0);
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return Math.max(1, stages - gradeReduction(profile, modifiers, direction));
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return Math.max(1, stages - gradeReduction(profile, modifiers, direction, gradeUp));
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}
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/**
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* ASSUMPTION, flagged (§10 Q11): the recovered sheet says Brakeman and Airbrakes give "faster
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* passage downhill" and Helpers "faster passage uphill", but never says which way a Heavy Grade
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* climbs. Modelled as **climbing eastward** — an eastbound train is going uphill, a westbound one
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* downhill. Needs confirming; if grades instead carry their own direction, this becomes a property
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* of the Mainline node rather than a constant.
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* Q11, answered: the Heavy Grade card prints "(Up)" and "Player sets orientation", so which way it
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* climbs is a property of the placed card, not a constant. `gradeUp` is the direction a train is
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* travelling when it goes UPHILL; a train heading the other way is descending.
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*
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* Each applicable card takes a Stage off, never below one: a train cannot cross in no time.
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* Airbrakes only counts when Brakeman is already there, which the placement rule enforces.
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@@ -431,9 +449,10 @@ function gradeReduction(
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profile: MainlineProfile,
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modifiers: readonly string[],
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direction: Direction,
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gradeUp: Direction,
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): number {
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if (profile.speed.kind !== 'grade') return 0;
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const downhill = direction === 'west';
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const downhill = direction !== gradeUp;
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let n = 0;
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if (downhill) {
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if (modifiers.includes('brakeman')) n++;
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@@ -648,7 +667,7 @@ export function lengthProfile(length: GameLength): LengthProfile {
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}
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// ---------------------------------------------------------------------------
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// Deck composition — 133 cards
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// Deck composition — 140 cards
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// ---------------------------------------------------------------------------
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/**
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@@ -676,9 +695,9 @@ export function deckComposition(): { category: string; count: number }[] {
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];
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}
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export const DECK_SIZE = deckComposition().reduce((n, c) => n + c.count, 0); // 133
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export const DECK_SIZE = deckComposition().reduce((n, c) => n + c.count, 0); // 140
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/** The solitaire deck drops the 22 opponent-directed cards, leaving 111. */
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/** The solitaire deck drops the 22 opponent-directed cards, leaving 118. */
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export const SOLITAIRE_DECK_SIZE = deckComposition()
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.filter((c) => !isOpponentOnly(c.category))
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.reduce((n, c) => n + c.count, 0);
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