Fix parking trains, freight deadlock, and Whistle Post lock-in
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@@ -21,7 +21,7 @@ export type GameEvent =
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| { type: 'actorChanged'; player: PlayerIndex | null }
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// -- local operations
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| { type: 'localOpsOptionChosen'; player: PlayerIndex; option: LocalOpsOption }
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| { type: 'trayMoved'; trayId: TrayId; from: GridCoord; to: GridCoord; movesRemaining: number }
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| { type: 'trayMoved'; trayId: TrayId; from: GridCoord; to: GridCoord; movesRemaining: number; facing?: 'n' | 's' | 'e' | 'w' }
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| { type: 'carsCoupled'; trayId: TrayId; at: GridCoord; stock: RollingStock[] }
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| { type: 'carsDropped'; trayId: TrayId; at: GridCoord; stock: RollingStock[] }
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| { type: 'consistSorted'; trayId: TrayId; at: GridCoord; before: RollingStock[]; after: RollingStock[] }
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