Fix parking trains, freight deadlock, and Whistle Post lock-in

This commit is contained in:
Jesse
2026-07-31 15:09:16 -04:00
parent b085d5a0bb
commit d261ad7af8
15 changed files with 577 additions and 121 deletions
+25 -11
View File
@@ -49,17 +49,19 @@ const newSolitaireGame = (seed = 1234) =>
// ---------------------------------------------------------------------------
describe('card catalogue (component 1)', () => {
it('composes the 133-card deck from the design', () => {
// Transcribed from docs/Deck cards2.xlsx, whose own total is 115 — plus the 18 extra industry
// cards added for Gap 12, taking industries from 9 to 27 (see INDUSTRY_PROFILES).
assert.equal(DECK_SIZE, 133);
it('composes the 140-card deck from the design', () => {
// Transcribed from docs/Deck cards2.xlsx, whose own total is 115 — plus 18 extra industry cards
// (Gap 12, industries 9 → 27) and 7 extra office cards (Q12, offices 7 → 14). Both are
// deliberate departures from the sheet and both are flagged provisional in content.ts.
assert.equal(DECK_SIZE, 140);
assert.equal(buildDeck().length, DECK_SIZE);
});
it('matches the design deck composition exactly', () => {
const byCategory = Object.fromEntries(deckComposition().map((c) => [c.category, c.count]));
assert.deepEqual(byCategory, {
office: 7,
// 14, not the sheet's 7 — Q12 office density; see OFFICE_PROFILES.
office: 14,
// 27, not the sheet's 9 — Gap 12 industry density; see INDUSTRY_PROFILES.
industry: 27,
modifier: 23,
@@ -74,13 +76,13 @@ describe('card catalogue (component 1)', () => {
it('removes opponent-directed cards from a solitaire deck', () => {
// Q6 — Space-use and Action cards can only be played AT another player, so in a one-player
// game they would be 22 of 133 draws (17%) that do nothing.
assert.equal(SOLITAIRE_DECK_SIZE, 111);
// game they would be 22 of 140 draws (16%) that do nothing.
assert.equal(SOLITAIRE_DECK_SIZE, 118);
const solo = buildDeck('solitaire');
assert.equal(solo.length, 111);
assert.equal(solo.length, 118);
assert.ok(!solo.some((c) => c.kind.kind === 'spaceUse' || c.kind.kind === 'action'));
// A competitive deck keeps them.
assert.equal(buildDeck('competitive').length, 133);
assert.equal(buildDeck('competitive').length, 140);
});
it('keeps track OUT of the deck, as a per-player supply', () => {
@@ -181,8 +183,20 @@ describe('card catalogue (component 1)', () => {
});
it('forms an office pyramid so the strict upgrade sequence cannot stall', () => {
// Assert the PROPERTY, not the literal counts. Upgrades are strictly sequential (Gap 3b), so
// every tier must be at least as common as the one above it — otherwise players reach a rung
// whose next card is scarcer than the one that got them there. Densities are provisional (Q12)
// and expected to move again; the pyramid shape is what must survive.
const inDeck = OFFICE_PROFILES.filter((o) => o.copiesInDeck > 0).map((o) => o.copiesInDeck);
assert.deepEqual(inDeck, [4, 2, 1]);
assert.ok(inDeck.length >= 2, 'there must be an upgrade ladder at all');
for (let i = 1; i < inDeck.length; i++) {
assert.ok(
inDeck[i]! <= inDeck[i - 1]!,
`tier ${i} has ${inDeck[i]} copies but the tier below it has ${inDeck[i - 1]}`,
);
}
// The Whistle Post is the starting state, never a card.
assert.equal(OFFICE_PROFILES.find((o) => o.tier === 'whistlePost')!.copiesInDeck, 0);
});
it('walks the upgrade sequence without skipping', () => {
@@ -344,7 +358,7 @@ describe('game setup (component 2)', () => {
...g.decks.salvageYard,
...[...g.decks.hands.values()].flat(),
];
// A solitaire deck omits the 22 opponent-directed cards (Q6), so it holds 111, not 133.
// A solitaire deck omits the 22 opponent-directed cards (Q6), so it holds 118, not 140.
assert.equal(all.length, SOLITAIRE_DECK_SIZE, 'cards lost or duplicated');
assert.equal(new Set(all).size, SOLITAIRE_DECK_SIZE, 'duplicate card ids');
});