Fix caching, Limits placement, and explain the board better
This commit is contained in:
+17
-5
@@ -8,6 +8,7 @@
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import type { Game } from './game.ts';
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import {
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actionMenu,
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handPlayable,
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currentActor,
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fromSave,
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newGame,
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@@ -130,12 +131,15 @@ function render(): void {
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: '<div></div>';
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continue;
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}
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// The full explanation goes in `title` so hovering any card says what it does, with a short
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// version printed on the card itself — a name alone tells a player nothing once it is played.
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cells +=
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`<div class="cell ${cell.running ? 'run ' : ''}${cell.kind === 'office' ? 'office ' : ''}` +
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`${cell.kind === 'modifier' ? 'modifier ' : ''}${spots ? 'legal' : ''}"` +
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`${spots ? ` data-at="${r},${c}"` : ''}>` +
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`${spots ? ` data-at="${r},${c}"` : ''} title="${esc(cell.label)} — ${esc(cell.what)}">` +
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`<div class="nm">${esc(cell.label)}</div>` +
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`<div class="dim coord">(${r},${c})</div>` +
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`<div class="dim what">${esc(short(cell.what))}</div>` +
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(cell.enhancements.length
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? `<div class="enh">${cell.enhancements.map(esc).join(' · ')}</div>`
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: '') +
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@@ -194,16 +198,18 @@ function render(): void {
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.join('');
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// Name AND effect. A hand of names alone tells a player nothing about what they can do.
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const cardRow = (name: string, why: string): string =>
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`<div class="handcard"><b>${esc(name)}</b>` +
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const cardRow = (name: string, why: string, playable: boolean | null): string =>
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`<div class="handcard${playable === false ? ' unplayable' : ''}"><b>${esc(name)}</b>` +
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(playable === false ? ' <span class="tag">not playable yet</span>' : '') +
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(why ? `<div class="dim what">${esc(why)}</div>` : '') +
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`</div>`;
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const canPlay = handPlayable(game);
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$('hand').innerHTML = f.hand.length
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? f.hand.map((h, i) => cardRow(h, f.handWhat[i] ?? '')).join('')
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? f.hand.map((h, i) => cardRow(h, f.handWhat[i] ?? '', canPlay[i] ?? null)).join('')
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: '<span class="dim">empty</span>';
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$('depts').innerHTML = f.departments.length
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? f.departments.map((d, i) => cardRow(d, f.departmentsWhat[i] ?? '')).join('')
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? f.departments.map((d, i) => cardRow(d, f.departmentsWhat[i] ?? '', null)).join('')
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: '<span class="dim">none</span>';
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const total = f.trackSupply.reduce((n, t) => n + t.left, 0);
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@@ -235,6 +241,12 @@ function render(): void {
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save();
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}
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/** First clause only — the cards are small, and the full text is on the tooltip. */
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function short(what: string): string {
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const head = what.split(' · ')[0] ?? what;
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return head.length > 64 ? head.slice(0, 61) + '…' : head;
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}
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function boxes(items: string[], cap: number): string {
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let out = '';
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for (let i = 0; i < Math.max(cap, items.length); i++) {
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