v0.8.6 — a Competitive seat gets its save when the game is over
Jesse's ruling on TODO #117: accept the leak in Co-op; otherwise, save only at the end of the game. `/api/save` answers 403 SAVE_AFTER_FINISH to a Competitive seat while the game runs, and serves a Co-op or one-seat game at any time. The Save replay button says why and stays disabled until the end. Pinned in the HTTP suite; documented in rules.md §6.4. Also corrects the 0.8.3 changelog entry: 0.8.2's notes did name the Second Section card going into the deck; what was missing was the save check after it. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FrCWubm9GAftYCm2hWdKwK
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@@ -19,6 +19,27 @@ page as `v0.1.0 · <sha> · <date>`, so what is deployed can always be identifie
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## 0.8.6 — 2026-09-29
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### A Competitive seat gets its save when the game is over
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`/api/save` handed any seat its save — seed and all — while the game ran. The comment said every
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move was already on the player's screen, which was true of the moves and false of the seed, and the
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seed is every rival's hand and the order of the deck: the exact thing the shared log strips. But a
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save without a seed is not a save. **Jesse's ruling: accept the leak in Co-op; otherwise, save only
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at the end of the game.** A Competitive seat is refused with `SAVE_AFTER_FINISH` until the game is
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finished, and the Save replay button says why and waits; a Co-op table, which has nothing to hide
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from itself, and a one-seat game download at any time.
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### A correction to the 0.8.3 entry
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It says the Second Section card went into the deck "without a line in its notes". 0.8.2's release
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notes did name it — "ordering a Second Section costs the card, which was declared in the rules and
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never actually dealt". What was missing was not the line but the save check after the change; the
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process rule in `TODO.md` stands as written.
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---
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## 0.8.5 — 2026-09-29
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The third release from the audit: housekeeping. Nothing a player can see changes; what changes is
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