v0.8.4 — the multiplayer transport: server and browser
The second release from the audit. Every fault here was invisible in solitaire, and four of the five server faults were in the one file no test had ever stood up; `http.ts` now has an end-to-end suite on a real port. CHANGELOG has the reasoning. SERVER. Leaving a lobby freed the chair and kept the token, so a leaver could stream and move for whoever took the seat next — revoked now, in memory and on disk. The browser numbered intents from 1 per page load while the server remembered the seat's last number, so the first move after a reload was swallowed as a resend — the connect push carries the count and the client continues from it. Nothing serialised moves within a game and every write shared one `.tmp` name, so two moves at once tore `game.json` (measured: 6 of 200), and the boot's bare `JSON.parse` then took every game down — per-path write queues, a per-game move queue, and a boot that skips one bad file. An error after the SSE head was sent crashed the process. Bodies were unbounded before any secret check. BROWSER. A double-click did the thing twice: one submit in flight at a time. A failed submit is `false`, not an unhandled rejection. The documentation renderer flattened nested bullets into a literal "- " mid-sentence on the published home-deck page. The make-up panel promised cars the engine refuses; it asks `acceptsCar` now. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FrCWubm9GAftYCm2hWdKwK
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
4d222a7eba
commit
e47cd3d400
@@ -107,7 +107,9 @@ clashing join is refused (`NAME_TAKEN`, compared trimmed and case-insensitively)
|
||||
suffixed: a player should play under the name they chose, or be asked for another.
|
||||
|
||||
**Anybody may leave, and the host may clear a chair.** `Lobby.Leave` frees the seat, drops the token
|
||||
from `joinOrder`, and passes host rights on exactly as a dropped connection does. Naming somebody
|
||||
from `joinOrder`, **revokes it** — in memory and in `sessions.json`, since v0.8.4; until then the
|
||||
leaver's token still opened the seat the next arrival took — and passes host rights on exactly as a
|
||||
dropped connection does. Naming somebody
|
||||
else's `seat` is host-only. When the last human leaves, the lobby is deleted outright — code, file and
|
||||
index row — rather than left as a table of bots waiting for a host who no longer exists. Before this
|
||||
existed a mis-join or a player who wandered off wedged the whole table, since Start needs every chair
|
||||
|
||||
Reference in New Issue
Block a user