Draw the board as track, split the site into three pages, and fix curve geometry
Adds SVG board rendering shared by the game and the replay, a splash page with a shareable replay directory, hover tooltips for reference detail, and makes curves two-port arcs so sidings and run-arounds can finally be built.
This commit is contained in:
+19
-36
@@ -36,6 +36,7 @@ export { cardName, describeIntent, snapshot } from './view.ts';
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import type { Frame } from './view.ts';
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import type { Decision } from './view.ts';
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import { cardName, describeDecision, snapshot, trainName } from './view.ts';
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import { BOARD_CSS, divisionSvg, ghostSvg, officeSvg } from './board-svg.ts';
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// ---------------------------------------------------------------------------
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// Frame shape — only what the viewer draws
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@@ -169,6 +170,8 @@ export function renderHtml(rec: Recording): string {
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<meta name="viewport" content="width=device-width,initial-scale=1">
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<title>Station Master — replay seed ${rec.seed}</title>
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<style>
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${BOARD_CSS}
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:root{--bg:#14161a;--fg:#e8e6e3;--dim:#8b9199;--line:#2c3138;--panel:#1b1f25;
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--good:#5fd08a;--bad:#ff7a70;--clock:#7fb8ff;--warn:#ffc46b;--green:#2f6b47;--red:#6b3230;--maw:#2a4a6b}
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*{box-sizing:border-box}
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@@ -313,6 +316,12 @@ kbd{background:#2a3038;border:1px solid var(--line);border-radius:3px;padding:0
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</footer>
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<script>
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/* The board renderers, shared with the playable app. Embedded as SOURCE because this page has an
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inline script and cannot import a module — a second copy would eventually draw a different board
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from the same state, which is the one failure a track diagram exists to prevent. */
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const divisionSvg = ${divisionSvg.toString()};
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const officeSvg = ${officeSvg.toString()};
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const FRAMES = ${JSON.stringify(compress(rec.frames))};
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/* The board changes rarely, so cells/facilities/division are emitted as null when identical to the
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previous frame and resolved by walking back. Re-serialising the full grid every frame was 63% of
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@@ -369,43 +378,17 @@ function render() {
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const CELLS = carry(i, 'cells'), FACS = carry(i, 'facilities'), DIV = carry(i, 'division');
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$('division').innerHTML = DIV.map((n) =>
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'<div class="node ' + (n.kind === 'office' ? 'office' : '') + '"><div class="nm">' + esc(n.label) +
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(n.gradeUp ? ' <span class="grade">' + (n.gradeUp === 'east' ? 'climbs E ▲' : '▲ W climbs') + '</span>' : '') +
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'</div>' +
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(n.modifiers.length ? '<div class="mlmods">' + n.modifiers.map(esc).join(' · ') + '</div>' : '') +
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'<div class="regions">' + n.trains.map((r) =>
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'<div class="region">' + r.map((t) =>
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'<span class="chip">' + esc(t.label) + '</span>' +
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'<div class="consist">' + (t.consist.length ? esc(t.consist.join(', ')) : 'empty') + '</div>'
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).join('') + '</div>').join('') +
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'</div></div>').join('');
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const rows = CELLS.map((c) => c.row), cols = CELLS.map((c) => c.col);
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const r0 = Math.min(...rows), r1 = Math.max(...rows), c0 = Math.min(...cols), c1 = Math.max(...cols);
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const g = $('grid');
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g.style.gridTemplateColumns = 'repeat(' + (c1 - c0 + 1) + ', minmax(110px, 1fr))';
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let cellsHtml = '';
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for (let r = r1; r >= r0; r--) {
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for (let c = c0; c <= c1; c++) {
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const cell = CELLS.find((x) => x.row === r && x.col === c);
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if (!cell) { cellsHtml += '<div></div>'; continue; }
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const hl = f.where && f.where.row === r && f.where.col === c;
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const wasHere = f.whereFrom && f.whereFrom.row === r && f.whereFrom.col === c;
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cellsHtml += '<div class="cell ' + (cell.running ? 'run ' : '') + (cell.kind === 'office' ? 'office ' : '') +
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(cell.kind === 'modifier' ? 'modifier ' : '') + (hl ? 'hl ' : '') + (wasHere ? 'from' : '') + '">' +
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'<div class="nm">' + esc(cell.label) + '</div>' +
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'<div class="dim" style="font-size:10px">(' + r + ',' + c + ')</div>' +
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(cell.enhancements.length
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? '<div class="enh">' + cell.enhancements.map(esc).join(' · ') + '</div>'
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: '') +
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(cell.tray ? '<div class="crew">🚂 ' + esc(cell.tray) + '</div>' : '') +
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(cell.facility ? miniFacility(cell.facility) : '') +
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(cell.cars.length ? '<div class="cars">siding: ' + cell.cars.map(esc).join('<br>') + '</div>' : '') +
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'</div>';
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}
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$('division').innerHTML = divisionSvg(DIV);
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// The same office renderer the playable app uses, so replay and game draw one board.
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$('grid').innerHTML = officeSvg(CELLS, f.runningRow);
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if (f.where) {
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const hit = $('grid').querySelector('g[data-cell="' + f.where.row + ',' + f.where.col + '"]');
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if (hit) hit.classList.add('bs-focus');
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}
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if (f.whereFrom) {
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const was = $('grid').querySelector('g[data-cell="' + f.whereFrom.row + ',' + f.whereFrom.col + '"]');
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if (was) was.classList.add('bs-from');
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}
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g.innerHTML = cellsHtml;
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$('facs').innerHTML = FACS.length === 0
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? '<span class="dim">no freight facilities built yet</span>'
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