Draw the board as track, split the site into three pages, and fix curve geometry
Adds SVG board rendering shared by the game and the replay, a splash page with a shareable replay directory, hover tooltips for reference detail, and makes curves two-port arcs so sidings and run-arounds can finally be built.
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/**
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* One floating tooltip, shared by every page.
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*
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* Reference detail — what a card does, why an action is offered, what a limit means — is needed
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* occasionally and read once. Printing all of it costs the space that the board, the hand and the
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* action list actually need. So anything carrying `data-tip` shows its text on hover or focus and
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* nothing the rest of the time.
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*
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* Not the browser's native `title`: that waits about a second, cannot be styled, wraps badly at
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* this length, and never appears for keyboard users.
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*/
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let tip: HTMLElement | null = null;
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function ensure(): HTMLElement {
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if (tip) return tip;
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const el = document.createElement('div');
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el.id = 'tip';
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el.setAttribute('role', 'tooltip');
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document.body.appendChild(el);
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tip = el;
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return el;
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}
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function place(el: HTMLElement, text: string): void {
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const t = ensure();
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t.textContent = text;
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t.style.display = 'block';
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// Measure, then keep it on screen: flip above when it would fall off the bottom, and pull back
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// from the right edge rather than letting the text run off it.
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const r = el.getBoundingClientRect();
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const box = t.getBoundingClientRect();
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const margin = 8;
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let left = r.left + r.width / 2 - box.width / 2;
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left = Math.max(margin, Math.min(left, window.innerWidth - box.width - margin));
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let top = r.bottom + 6;
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if (top + box.height > window.innerHeight - margin) top = r.top - box.height - 6;
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t.style.left = `${Math.round(left + window.scrollX)}px`;
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t.style.top = `${Math.round(top + window.scrollY)}px`;
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}
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function hide(): void {
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if (tip) tip.style.display = 'none';
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}
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/**
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* Start listening. Delegated from the document, so markup replaced later — the board redraws on
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* every action — needs no re-binding.
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*/
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export function installTooltips(): void {
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const find = (node: EventTarget | null): HTMLElement | null => {
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let el = node as HTMLElement | null;
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while (el && el !== document.body) {
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// SVG elements have no closest() in older engines, so walk manually.
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if (el.getAttribute && el.getAttribute('data-tip')) return el;
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el = (el.parentNode as HTMLElement) ?? null;
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}
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return null;
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};
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document.addEventListener('mouseover', (e) => {
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const el = find(e.target);
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if (el) place(el, el.getAttribute('data-tip') ?? '');
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else hide();
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});
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document.addEventListener('mouseout', (e) => {
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if (!find((e as MouseEvent).relatedTarget)) hide();
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});
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document.addEventListener('focusin', (e) => {
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const el = find(e.target);
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if (el) place(el, el.getAttribute('data-tip') ?? '');
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});
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document.addEventListener('focusout', hide);
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document.addEventListener('scroll', hide, true);
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// Escape closes it, which matters when one is pinned open by focus.
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document.addEventListener('keydown', (e) => {
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if ((e as KeyboardEvent).key === 'Escape') hide();
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});
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}
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/** Styling, kept here so every page that installs tooltips gets the same one. */
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export const TOOLTIP_CSS = `
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#tip{position:absolute;z-index:9999;display:none;max-width:340px;
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background:#0b0e12;color:#e6e9ee;border:1px solid #4d6fa8;border-radius:6px;
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padding:7px 10px;font:12px/1.45 ui-monospace,Menlo,Consolas,monospace;
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box-shadow:0 6px 22px rgba(0,0,0,.55);pointer-events:none;white-space:pre-wrap}
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[data-tip]{cursor:help}
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button[data-tip],a[data-tip]{cursor:pointer}
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`;
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