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8a29de54ee | ||
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d04f4c2fe4 |
@@ -91,7 +91,7 @@ station-master/
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├── public/
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│ ├── replays/ ← saved games published to the site's replay directory
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│ └── images/ ← art the build copies into the site
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├── scripts/ ← build and deploy the static site
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├── scripts/ ← build the site the package serves (and a static-host deploy, unused since 2026-09-29)
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├── src/
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│ ├── engine/ ← pure rules engine: no I/O, no clock, deterministic from a seed
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│ ├── server/ ← the authoritative multiplayer server: lobby, sessions, persistence
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@@ -54,9 +54,11 @@ Not items. Things that are true of every change, and that have gone wrong when s
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- **Commits and tags are GPG-signed and I cannot make them.** Stage the work, write the message to
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a file, hand over a `!` command. Tags must be `git tag -s` — a bare `git tag` makes a lightweight
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tag and `git push --follow-tags` skips it *without any error*.
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- **There is one line now.** The 0.4.9 playtest line was retired on 2026-09-29 (Jesse: "no longer
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being maintained"), so `npm run deploy:web` from this directory is the deploy. The public site
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serves the last 0.4.9h build until that is run once from `main`.
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- **There is one line and one place the game is served.** The 0.4.9 playtest line was retired on
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2026-09-29 (Jesse: "no longer being maintained"), and the static site on the File Browser host
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with it: "the game is served on the StartOS service for station master." Releasing is the wrapper
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bump and `make install`; there is no site deploy. `npm run deploy:web` stays in the repo only in
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case a static host ever returns, and nothing depends on it.
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- **The save check is the LAST thing before the tag, not a thing done during the work.** 0.8.2
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replayed every server save, wrote "three resume, ten refuse" into its notes, and then put a card
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into the deck — and shipped with zero of thirteen resuming. Replay the server's saves against the
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@@ -245,6 +245,7 @@ special handling: `pump` stops, and the next push simply carries a `Menu` contai
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POST /api/lobby/create, /api/lobby/join lobby
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POST /api/intent { gameId, seq, intent }
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GET /api/stream EventSource — per-seat frames, with Last-Event-ID resume
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GET /api/save ?token= — the seat's own save; 403 SAVE_AFTER_FINISH in a running Competitive game
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GET /api/health { ok, service, engineVersion, games } — unauthenticated; see below
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GET /api/games every game and lobby, summarised ┐
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GET /api/games/<id>/save the save, for keeping or replaying ├ ADMIN_SECRET
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@@ -110,4 +110,4 @@ Each extraction above names the test it makes possible:
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- Do not refactor `render()` and fix a screen bug in the same commit. The audit's value was that
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each finding could be verified against unchanged code.
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- Do not introduce a framework or a runtime dependency to do any of this. The zero-dependency rule
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is what makes the package a 63 MB `.s9pk` and the site a static upload.
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is what keeps the package a 63 MB `.s9pk`.
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+3
-1
@@ -190,7 +190,9 @@ Please do report anything that looks like a bug or an area to be improved.
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- **What you expected versus what happened**, with the Day and Stage. "Day 2 Stage 9, train 5 had
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no coaches" is worth more than "passengers seem broken".
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- **Save the game** (the **Save replay** button) and send the file. A save is the seed and the moves
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made, so it replays exactly and the problem can be looked at directly.
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made, so it replays exactly and the problem can be looked at directly. In a Competitive
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multiplayer game the button waits until the game is over, because the file carries the seed and
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the seed is every rival's hand; note the Day and Stage and save it at the end.
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- **Anything the screen did not explain.** If you had to guess a rule, that is worth saying even
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when the game was right.
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- **Anything you went looking for and could not find.**
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