510e33bac7
TODO: the wrapper is on 0.7.2, and the playtesters need telling their saves are dead
Jesse.Markowitz2026-08-26 15:35:41 -04:00
c4a08433ba
TODO: the release follow-ups, and the wrapper bump is waiting on a v0.7.2 tag
Jesse.Markowitz2026-08-26 15:27:25 -04:00
2ab25e320c
v0.7.2 — a leg that is part of the row, the deck the sheet prints, regions not miles per hour, and a Division you read left to right
v0.7.2
Jesse.Markowitz2026-08-26 15:20:56 -04:00
83a5450866
v0.6.1 — five of six playtest bugs: one button per train, and a load that has to go somewhere
Jesse.MarkowitzandClaude Opus 52026-08-21 23:54:24 -04:00
40f07b0710
v0.6.0 — saves survive a release, Employee Rotation is real, and the lobby asks what game you want
v0.6.0
Jesse.Markowitz2026-08-21 21:45:34 -04:00
51710498f5
v0.5.6 — seats counted from 1, a name you can read, and a line that stops repeating
v0.5.6
Jesse2026-08-21 20:53:17 -04:00
bfd2708ecc
v0.5.5 — a remembered session for a game that no longer exists
v0.5.5
Jesse2026-08-21 17:55:59 -04:00
689de2ff0f
v0.5.4 — the map says whose railroad is whose
v0.5.4
Jesse2026-08-21 17:12:25 -04:00
2fbfe11977
v0.5.3 — a table you size yourself, and games an administrator can see and end
v0.5.3
Jesse2026-08-21 14:53:53 -04:00
62b6ed7e1b
v0.5.2 — the splash's multiplayer door opens, and knows whether it should
v0.5.2
Jesse2026-08-21 11:00:06 -04:00
c3c5cbfeec
v0.5.0 — multiplayer Phases 2 and 3: a server that runs a game and survives being restarted
Jesse2026-08-20 23:50:38 -04:00
f9c4d9fa92
v0.4.9d — three playtest bugs: a train that looked gone, an unload that ignored the pick, a hang that wasn't one
v0.4.9d
Jesse2026-08-20 23:26:39 -04:00
3a5a909ec0
v0.4.9a — box art opens full size, a third splash card, and a scoped footer claim
Jesse2026-08-20 07:40:58 -04:00
859817d173
v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
JesseandClaude Sonnet 52026-08-19 23:51:35 -04:00
7932bb6ccf
plan: switching paths — two routes to the same square
JesseandClaude Opus 52026-08-19 13:39:53 -04:00
461c4d9bac
v0.4.8 — the Limits bound the whole district, the nine spots really are nine, and an action points at its square
JesseandClaude Opus 52026-08-19 13:38:06 -04:00
9f3b92d08e
v0.4.7 — the switching game: track order, the cut on your own card, and four rules
Jesse2026-08-19 12:12:30 -04:00
08339effba
more info on train moves in history. train info added to tooltip on timetable and division map. support for multiple trains in area switching. more info on train7/8 wrt location of coach on initial train build.
Jesse2026-08-16 21:45:19 -04:00
98f93e6691
v0.4.5 - fix bug with not being able to drop cars
Jesse2026-08-14 23:22:00 -04:00
6655e20ea8
v0.4.4 — New Game dialog for the opening hand and the three revenue rates, Yard renamed Interchange, and two movement bugs behind a mirrored consist
Jesse2026-08-14 22:39:50 -04:00
d1314066bd
v0.4.3 fixed load/unload bugs. empty cars must be staged prior to loading. rolling stock is now conserved.
Jesse2026-08-14 08:33:32 -04:00
393a669418
v0.4.2 fixed passenger trains not stopping at office. changeed revenue for train completing run - 1 point to every player when train exits division
Jesse2026-08-13 21:29:52 -04:00
a7221dcf20
v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.
Jesse2026-08-13 15:28:53 -04:00
49f8504b05
v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them
Jesse2026-08-13 14:06:02 -04:00
216006b091
v0.3.1 — multiplayer groundwork: 13 engine tests covering 2-4 player games, a seat parameter on snapshot and actionMenu so a player sees their own railroad rather than seat 0's, and the 22 opponent-directed cards held out of every deck until they are built
Jesse2026-08-12 22:37:10 -04:00
1bf1e95058
v0.3.0 — playtest fixes, two new rules, and §7 enforced
Jesse2026-08-12 21:08:28 -04:00
6ead39c530
fixed train# specific rules. cleaned up display topline and train display on division map
Jesse2026-08-09 19:44:18 -04:00
4a800a053a
created harness to better test bots. improved bot play
Jesse2026-08-09 19:24:54 -04:00
35575147cd
added harness to support bots being able to run / test strategies.
Jesse2026-08-08 15:07:42 -04:00
5d825b97d2
v0.1.0 — undo, the crew's reach on the board, workers on the card, and four engine bugs
JesseandClaude Opus 52026-08-08 05:23:17 -04:00
f4c0f49604
More bug fixes. Show the timetable, and stop the arrival message contradicting itself. Fixed division point in labels. And highlighted discard as targets.
Jesse2026-08-05 23:08:03 -04:00