Kick: Anyway, we should have a "Kick" card. This would let you move the front/back car off your train and put it in the next operational rail space down the line. You might have to select which one (if multiples). Why this is good is it lets trains that (by the rules) cannot couple to another train because of their combined length (say, three on the train and three on a siding) move a car from their train to the siding.
Kicking is what you think it is. You push the car up to speed, hit the brakes while uncoupling, and the car rolls to gently couple to another car (or smash into it).
Kick: Anyway, we should have a "Kick" card. This would let you move the front/back car off your train and put it in the next operational rail space down the line. You might have to select which one (if multiples). Why this is good is it lets trains that (by the rules) cannot couple to another train because of their combined length (say, three on the train and three on a siding) move a car from their train to the siding.
Kicking is what you think it is. You push the car up to speed, hit the brakes while uncoupling, and the car rolls to gently couple to another car (or smash into it).
Question for RAR. If we have a kick card, when does it get played? Does it get played only during the switching operations? any part of local operations, cargo phase? any phase? Easiest to implement for the computer as well as for playing in a card game would be if it were restricted to during local operations. You draw a card, play a card, side of things. It might also make sense if you select switch during local operations to be able to play the card then.
Question for RAR. If we have a kick card, when does it get played? Does it get played only during the switching operations? any part of local operations, cargo phase? any phase? Easiest to implement for the computer as well as for playing in a card game would be if it were restricted to during local operations. You draw a card, play a card, side of things. It might also make sense if you select switch during local operations to be able to play the card then.
Blocked on the RAR question above, asked 2026-08-25 and unanswered as of 2026-08-30.
Nothing can be built until it is settled, because the answer decides where the card lives in the engine rather than just what it does. "Restricted to Local Operations, on the draw-a-card / play-a-card side" is one intent on an existing phase. "Any phase" is an out-of-phase interruption — the same machinery as the Red Flag prompt (#19) and the Yard Office offer (#5), which stop the Mainline Phase and put a question to a named player mid-thought.
Parked deliberately, not forgotten. Reviewed 2026-08-30 alongside #12 and #20; both rules issues stay open and unscheduled while v0.8.0 is being decided.
**Blocked on the RAR question above, asked 2026-08-25 and unanswered as of 2026-08-30.**
Nothing can be built until it is settled, because the answer decides where the card lives in the engine rather than just what it does. "Restricted to Local Operations, on the draw-a-card / play-a-card side" is one intent on an existing phase. "Any phase" is an out-of-phase interruption — the same machinery as the Red Flag prompt (#19) and the Yard Office offer (#5), which stop the Mainline Phase and put a question to a named player mid-thought.
Parked deliberately, not forgotten. Reviewed 2026-08-30 alongside #12 and #20; both rules issues stay open and unscheduled while v0.8.0 is being decided.
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Kick: Anyway, we should have a "Kick" card. This would let you move the front/back car off your train and put it in the next operational rail space down the line. You might have to select which one (if multiples). Why this is good is it lets trains that (by the rules) cannot couple to another train because of their combined length (say, three on the train and three on a siding) move a car from their train to the siding.
Kicking is what you think it is. You push the car up to speed, hit the brakes while uncoupling, and the car rolls to gently couple to another car (or smash into it).
Question for RAR. If we have a kick card, when does it get played? Does it get played only during the switching operations? any part of local operations, cargo phase? any phase? Easiest to implement for the computer as well as for playing in a card game would be if it were restricted to during local operations. You draw a card, play a card, side of things. It might also make sense if you select switch during local operations to be able to play the card then.
Blocked on the RAR question above, asked 2026-08-25 and unanswered as of 2026-08-30.
Nothing can be built until it is settled, because the answer decides where the card lives in the engine rather than just what it does. "Restricted to Local Operations, on the draw-a-card / play-a-card side" is one intent on an existing phase. "Any phase" is an out-of-phase interruption — the same machinery as the Red Flag prompt (#19) and the Yard Office offer (#5), which stop the Mainline Phase and put a question to a named player mid-thought.
Parked deliberately, not forgotten. Reviewed 2026-08-30 alongside #12 and #20; both rules issues stay open and unscheduled while v0.8.0 is being decided.