Done in v0.7.1 (4414476) and on the playtest line as v0.4.9g (9735468).
Worth recording why this was a real gap rather than a missing label: nothing on screen was actually
wrong. The clock, the turn chart and the timetable all said which Day it was. The problem is when
it changes — a Day turns over inside the phases that run themselves, so it happens between one click
and the next, while you are looking at the board waiting for your turn. Both signals the page had
were gone before you'd notice: the phase banner at 2.6 seconds, the announcement flash at 4.2.
A modal was the whole request — it stops, and it waits. It carries the Day that ended, the standings
in Revenue order (the question at the end of a Day is who is ahead, not who sits where), the Days
left to run, and the target.
Three cases where it stays quiet, each one a way it would otherwise lie:
the first frame — opening a game already on Day 3 is not Day 2 ending, and a mid-game reload
would otherwise announce a rollover that happened before the page was watching;
the Day going down — that's Undo stepping back across a rollover, not a Day passing. Undo also
clears the marker, so replaying forward through the same rollover doesn't announce it twice;
the Day the game ends on — the outcome panel is the thing to read then.
Checked by playing a full solitaire game through: the dialog fires four times in a 5-Day game, not
five.
Done in **v0.7.1** (`4414476`) and on the playtest line as **v0.4.9g** (`9735468`).
Worth recording why this was a real gap rather than a missing label: nothing on screen was actually
wrong. The clock, the turn chart and the timetable all said which Day it was. The problem is *when*
it changes — a Day turns over inside the phases that run themselves, so it happens between one click
and the next, while you are looking at the board waiting for your turn. Both signals the page had
were gone before you'd notice: the phase banner at 2.6 seconds, the announcement flash at 4.2.
A modal was the whole request — it stops, and it waits. It carries the Day that ended, the standings
in **Revenue order** (the question at the end of a Day is who is ahead, not who sits where), the Days
left to run, and the target.
Three cases where it stays quiet, each one a way it would otherwise lie:
- **the first frame** — opening a game already on Day 3 is not Day 2 ending, and a mid-game reload
would otherwise announce a rollover that happened before the page was watching;
- **the Day going down** — that's Undo stepping back across a rollover, not a Day passing. Undo also
clears the marker, so replaying forward through the same rollover doesn't announce it twice;
- **the Day the game ends on** — the outcome panel is the thing to read then.
Checked by playing a full solitaire game through: the dialog fires four times in a 5-Day game, not
five.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
RAR - I'd like that as the game rolls off the end of the day, you get a dialog saying such. Hard to keep track of time.
Done in v0.7.1 (
4414476) and on the playtest line as v0.4.9g (9735468).Worth recording why this was a real gap rather than a missing label: nothing on screen was actually
wrong. The clock, the turn chart and the timetable all said which Day it was. The problem is when
it changes — a Day turns over inside the phases that run themselves, so it happens between one click
and the next, while you are looking at the board waiting for your turn. Both signals the page had
were gone before you'd notice: the phase banner at 2.6 seconds, the announcement flash at 4.2.
A modal was the whole request — it stops, and it waits. It carries the Day that ended, the standings
in Revenue order (the question at the end of a Day is who is ahead, not who sits where), the Days
left to run, and the target.
Three cases where it stays quiet, each one a way it would otherwise lie:
would otherwise announce a rollover that happened before the page was watching;
clears the marker, so replaying forward through the same rollover doesn't announce it twice;
Checked by playing a full solitaire game through: the dialog fires four times in a 5-Day game, not
five.