Including the original excel here for the Deck5 spreadsheet. If you look to the right on the top, you'll see where I confirm what my percentages of trains and track showing up for each draw.
updating counts of cards as per spreadsheet here is important.
special rule cards, events, safety, inspections, mainline effect cards can all be deferred for now. not high importance.
Including the original excel here for the Deck5 spreadsheet. If you look to the right on the top, you'll see where I confirm what my percentages of trains and track showing up for each draw.
1. updating counts of cards as per spreadsheet here is important.
2. special rule cards, events, safety, inspections, mainline effect cards can all be deferred for now. not high importance.
Fixed in v0.7.2 (2ab25e3) and v0.4.9h (e9683cc). docs/Deck cards5.xlsx is in the repo.
Card for card, 84 rows now match the sheet exactly. Track halved — 16 straights, 8+8 curves, 8+8
turnouts — and the sharp curves at zero, which is where they already were and where sheet 5
independently puts them.
Both long-standing multipliers came out with it, and that was the substantial part. The Q12
office doubling (14 to 7) and the Gap 12 industry tripling (27 to 9) were both measured against a
deck holding 96 track cards, and halving the track turns the tripling backwards: the deck keeps
dealing industries while the district stays too small to reach them. Measured over 300 bot games on
identical seeds — 96 track with the multipliers / 48 with them / 48 without — reefer cars set out by
a crew came to 49 / 0 / 39 and mean revenue -0.20 / +0.22 / +0.27. The middle column is the
half-measure, and it wipes out the reefer chain completely.
Q12's own failure was re-measured rather than assumed: 43 of 100 games never upgrade off a Whistle
Post, up from 25 — but they average -0.2 revenue against +1.4 for games that do, where the gap used
to be -6.0 against -0.4, and collisions fell from 26 per 100 games to 6.
Everything sheet 5 does not list is dealt zero copies rather than deleted, so the design stays
visible and the rules stay implemented: the Telegraph/Telephone/Radio ladder, Facing Point Locks,
Flying Switch, Section House and Vandalism, plus Poling and the sharp curves that were already there.
What is NOT here, so it does not vanish with this issue: the ten cards sheet 5 adds that have
never been built — Cargo Theft, Civic Improvement, Civilian angel, Delayed Clearance, Flares (2),
Robbery, Service Delays, Shipper complaints, Strike, Union Hall (2). Twelve copies. Held out
deliberately; the Inspections among them are #12's subject. Until they exist the deck reads 40% track
against the sheet's 31%, purely because those cards are missing and everything else is concentrated.
Fixed in **v0.7.2** (`2ab25e3`) and **v0.4.9h** (`e9683cc`). `docs/Deck cards5.xlsx` is in the repo.
**Card for card, 84 rows now match the sheet exactly.** Track halved — 16 straights, 8+8 curves, 8+8
turnouts — and the sharp curves at zero, which is where they already were and where sheet 5
independently puts them.
**Both long-standing multipliers came out with it**, and that was the substantial part. The Q12
office doubling (14 to 7) and the Gap 12 industry tripling (27 to 9) were both measured against a
deck holding 96 track cards, and halving the track turns the tripling backwards: the deck keeps
dealing industries while the district stays too small to reach them. Measured over 300 bot games on
identical seeds — 96 track with the multipliers / 48 with them / 48 without — reefer cars set out by
a crew came to **49 / 0 / 39** and mean revenue **-0.20 / +0.22 / +0.27**. The middle column is the
half-measure, and it wipes out the reefer chain completely.
Q12's own failure was re-measured rather than assumed: 43 of 100 games never upgrade off a Whistle
Post, up from 25 — but they average -0.2 revenue against +1.4 for games that do, where the gap used
to be -6.0 against -0.4, and collisions fell from 26 per 100 games to 6.
Everything sheet 5 does not list is dealt **zero copies rather than deleted**, so the design stays
visible and the rules stay implemented: the Telegraph/Telephone/Radio ladder, Facing Point Locks,
Flying Switch, Section House and Vandalism, plus Poling and the sharp curves that were already there.
**What is NOT here, so it does not vanish with this issue:** the ten cards sheet 5 adds that have
never been built — Cargo Theft, Civic Improvement, Civilian angel, Delayed Clearance, Flares (2),
Robbery, Service Delays, Shipper complaints, Strike, Union Hall (2). Twelve copies. Held out
deliberately; the Inspections among them are #12's subject. Until they exist the deck reads 40% track
against the sheet's 31%, purely because those cards are missing and everything else is concentrated.
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Including the original excel here for the Deck5 spreadsheet. If you look to the right on the top, you'll see where I confirm what my percentages of trains and track showing up for each draw.
updating counts of cards as per spreadsheet here is important.
special rule cards, events, safety, inspections, mainline effect cards can all be deferred for now. not high importance.
Fixed in v0.7.2 (
2ab25e3) and v0.4.9h (e9683cc).docs/Deck cards5.xlsxis in the repo.Card for card, 84 rows now match the sheet exactly. Track halved — 16 straights, 8+8 curves, 8+8
turnouts — and the sharp curves at zero, which is where they already were and where sheet 5
independently puts them.
Both long-standing multipliers came out with it, and that was the substantial part. The Q12
office doubling (14 to 7) and the Gap 12 industry tripling (27 to 9) were both measured against a
deck holding 96 track cards, and halving the track turns the tripling backwards: the deck keeps
dealing industries while the district stays too small to reach them. Measured over 300 bot games on
identical seeds — 96 track with the multipliers / 48 with them / 48 without — reefer cars set out by
a crew came to 49 / 0 / 39 and mean revenue -0.20 / +0.22 / +0.27. The middle column is the
half-measure, and it wipes out the reefer chain completely.
Q12's own failure was re-measured rather than assumed: 43 of 100 games never upgrade off a Whistle
Post, up from 25 — but they average -0.2 revenue against +1.4 for games that do, where the gap used
to be -6.0 against -0.4, and collisions fell from 26 per 100 games to 6.
Everything sheet 5 does not list is dealt zero copies rather than deleted, so the design stays
visible and the rules stay implemented: the Telegraph/Telephone/Radio ladder, Facing Point Locks,
Flying Switch, Section House and Vandalism, plus Poling and the sharp curves that were already there.
What is NOT here, so it does not vanish with this issue: the ten cards sheet 5 adds that have
never been built — Cargo Theft, Civic Improvement, Civilian angel, Delayed Clearance, Flares (2),
Robbery, Service Delays, Shipper complaints, Strike, Union Hall (2). Twelve copies. Held out
deliberately; the Inspections among them are #12's subject. Until they exist the deck reads 40% track
against the sheet's 31%, purely because those cards are missing and everything else is concentrated.