Reported from multiplayer playtesting (v0.8.0.9): on the Division map the viewing player's label, " (you)", reads fuzzy — the bold letters blur together.
Cause, found in the code:board-svg.ts gives the owner's name the class bs-turn while it is that player's move. .bs-turn is also the class of the turn arrow on the same map, and its rule strokes the shape (stroke:#7f8b9c; stroke-width:2.4; fill:none). The name's own rule .bs-name.bs-turn only changes fill, so the text inherits a 2.4px grey outline.
It shows almost constantly for the viewing player because the map believes it is nearly always their move — see the "waiting on" issue filed alongside this one.
Fix: stop the arrow's stroke applying to name text.
Reported from multiplayer playtesting (v0.8.0.9): on the Division map the viewing player's label, "<name> (you)", reads fuzzy — the bold letters blur together.
**Cause, found in the code:** `board-svg.ts` gives the owner's name the class `bs-turn` while it is that player's move. `.bs-turn` is also the class of the turn arrow on the same map, and its rule strokes the shape (`stroke:#7f8b9c; stroke-width:2.4; fill:none`). The name's own rule `.bs-name.bs-turn` only changes `fill`, so the text inherits a 2.4px grey outline.
It shows almost constantly for the viewing player because the map believes it is nearly always their move — see the "waiting on" issue filed alongside this one.
Fix: stop the arrow's stroke applying to name text.
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Reported from multiplayer playtesting (v0.8.0.9): on the Division map the viewing player's label, " (you)", reads fuzzy — the bold letters blur together.
Cause, found in the code:
board-svg.tsgives the owner's name the classbs-turnwhile it is that player's move..bs-turnis also the class of the turn arrow on the same map, and its rule strokes the shape (stroke:#7f8b9c; stroke-width:2.4; fill:none). The name's own rule.bs-name.bs-turnonly changesfill, so the text inherits a 2.4px grey outline.It shows almost constantly for the viewing player because the map believes it is nearly always their move — see the "waiting on" issue filed alongside this one.
Fix: stop the arrow's stroke applying to name text.