Playtest, v0.8.0.9: "Is it possible to flash the mainline card when it gets changed by realignment? This would be more obvious to see what’s happening on the map."
The one play that changes the Division itself was invisible on the map of it. Detected by comparing the two public boards the animation queue already holds — the same way a pile is lit — so the flash lands with the step that shows the change rather than when the intent arrived.
Playtest, v0.8.0.9: *"Is it possible to flash the mainline card when it gets changed by realignment? This would be more obvious to see what’s happening on the map."*
The one play that changes the Division itself was invisible on the map of it. Detected by comparing the two public boards the animation queue already holds — the same way a pile is lit — so the flash lands with the step that shows the change rather than when the intent arrived.
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Playtest, v0.8.0.9: "Is it possible to flash the mainline card when it gets changed by realignment? This would be more obvious to see what’s happening on the map."
The one play that changes the Division itself was invisible on the map of it. Detected by comparing the two public boards the animation queue already holds — the same way a pile is lit — so the flash lands with the step that shows the change rather than when the intent arrived.