Playtest, v0.8.0.9: "In history if a player makes a move as a superintendent instead of as themselves maybe it could say, ‘Superintendent Player Tom,’ and then whatever it was they did. This way, it’s clear that they got the move because they’re superintendent, not because it was their regular turn."
The three moves a player makes by holding the office rather than in turn: §8.1’s clearance ruling, §11’s Yard Office offer and §Q’s Red Flag prompt. clearanceGiven carries no player at all — the office made it, whoever holds it — so the acting seat is what names it.
Playtest, v0.8.0.9: *"In history if a player makes a move as a superintendent instead of as themselves maybe it could say, ‘Superintendent Player Tom,’ and then whatever it was they did. This way, it’s clear that they got the move because they’re superintendent, not because it was their regular turn."*
The three moves a player makes by holding the office rather than in turn: §8.1’s clearance ruling, §11’s Yard Office offer and §Q’s Red Flag prompt. `clearanceGiven` carries no player at all — the office made it, whoever holds it — so the acting seat is what names it.
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Playtest, v0.8.0.9: "In history if a player makes a move as a superintendent instead of as themselves maybe it could say, ‘Superintendent Player Tom,’ and then whatever it was they did. This way, it’s clear that they got the move because they’re superintendent, not because it was their regular turn."
The three moves a player makes by holding the office rather than in turn: §8.1’s clearance ruling, §11’s Yard Office offer and §Q’s Red Flag prompt.
clearanceGivencarries no player at all — the office made it, whoever holds it — so the acting seat is what names it.