/** * Build order step 1 — "Card data loads; a game state can be constructed and seeded." * See architecture/components.md §4. */ import { describe, it } from 'node:test'; import assert from 'node:assert/strict'; import type { CarType } from '../src/engine/content.ts'; import { DECK_SIZE, EXTRA_TRAINS, FREIGHT_PROFILES, LENGTH_PROFILES, MAX_CONSIST, OFFICE_PROFILES, ROLLING_STOCK_SUPPLY, TIMETABLED_TRAINS, TOTAL_ROLLING_STOCK, crewTrayCount, deckComposition, isFreightHouse, lengthProfile, mainlineCardCount, nextOfficeTier, officeProfile, } from '../src/engine/content.ts'; import { createRng } from '../src/engine/rng.ts'; import { buildDeck, buildRollingStock, createGame } from '../src/engine/setup.ts'; import type { GameConfig } from '../src/engine/state.ts'; import { subdivisions } from '../src/engine/state.ts'; const solitaireConfig: GameConfig = { mode: 'solitaire', victory: 'highestAfterDays', length: 'standard', optionalRules: { reducedVisibility: false, sisterTrains: false, employeeRotation: false, emergencyToolbox: false, }, }; const newSolitaireGame = (seed = 1234) => createGame({ id: 'g1', seed, config: solitaireConfig, playerNames: ['Jesse'] }); // --------------------------------------------------------------------------- describe('card catalogue (component 1)', () => { it('composes a 52-card deck', () => { const total = deckComposition().reduce((n, c) => n + c.count, 0); assert.equal(total, DECK_SIZE); assert.equal(buildDeck().length, DECK_SIZE); }); it('matches card-reference.md deck composition exactly', () => { const byCategory = Object.fromEntries( deckComposition().map((c) => [c.category, c.count]), ); assert.deepEqual(byCategory, { timetabledTrain: 12, extraTrain: 4, office: 9, freightFacility: 10, modifier: 5, track: 12, }); }); it('has 12 timetabled trains, odd westbound and even eastbound', () => { assert.equal(TIMETABLED_TRAINS.length, 12); for (const t of TIMETABLED_TRAINS) { assert.equal(t.direction, t.number % 2 === 1 ? 'west' : 'east', `train ${t.number}`); } }); it('never lets a consist exceed four slots, caboose included', () => { // §A.4 + Gap 4c — the most likely off-by-one in the whole model. for (const t of [...TIMETABLED_TRAINS, ...EXTRA_TRAINS]) { const slots = t.consist.count + (t.consist.requiresCaboose ? 1 : 0); assert.ok(slots <= MAX_CONSIST, `${t.className} ${t.number} uses ${slots} slots`); } }); it('gives Extras low seniority (X9-X12)', () => { assert.deepEqual(EXTRA_TRAINS.map((t) => t.number).sort((a, b) => a - b), [9, 10, 11, 12]); }); it('identifies Freight Houses as the both-direction facilities', () => { // Gap 10d — not a card, a collective term for Grocer's Warehouse and Oil Refinery. const houses = FREIGHT_PROFILES.filter(isFreightHouse).map((f) => f.kind); assert.deepEqual(houses.sort(), ['grocersWarehouse', 'oilRefinery']); }); it('keeps every industry track within the four-car limit', () => { for (const f of FREIGHT_PROFILES) { assert.ok(f.industryTrackLength <= 4, `${f.name} track ${f.industryTrackLength}`); } }); it('gives a facility capacity only in the directions it allows', () => { for (const f of FREIGHT_PROFILES) { const wantsOut = f.flow === 'outbound' || f.flow === 'both'; const wantsIn = f.flow === 'inbound' || f.flow === 'both'; assert.equal(f.outboundCapacity > 0, wantsOut, `${f.name} outbound`); assert.equal(f.inboundCapacity > 0, wantsIn, `${f.name} inbound`); } }); it('makes only the Whistle Post a non-Control-Point', () => { for (const o of OFFICE_PROFILES) { assert.equal(o.isControlPoint, o.tier !== 'whistlePost', o.tier); assert.equal(o.isPassengerFacility, o.tier !== 'whistlePost', o.tier); } }); it('scales A/D tracks 1/2/3/4 and slots above porter count', () => { assert.deepEqual(OFFICE_PROFILES.map((o) => o.adTracks), [1, 2, 3, 4]); for (const o of OFFICE_PROFILES) { if (o.tier === 'whistlePost') continue; assert.ok(o.greenSlots > o.porters, `${o.tier} green slots vs porters`); assert.ok(o.redSlots > o.porters, `${o.tier} red slots vs porters`); } }); it('forms an office pyramid so the strict upgrade sequence cannot stall', () => { // Gap 3b requires more Depots than Stations than Terminals. const inDeck = OFFICE_PROFILES.filter((o) => o.copiesInDeck > 0).map((o) => o.copiesInDeck); assert.deepEqual(inDeck, [4, 3, 2]); }); it('walks the upgrade sequence without skipping', () => { assert.equal(nextOfficeTier('whistlePost'), 'depot'); assert.equal(nextOfficeTier('depot'), 'station'); assert.equal(nextOfficeTier('station'), 'terminal'); assert.equal(nextOfficeTier('terminal'), null); }); it('supplies 62 rolling stock pieces', () => { assert.equal(TOTAL_ROLLING_STOCK, 62); assert.equal(buildRollingStock().length, 62); }); it('never demands more cars than the supply can furnish', () => { // card-reference.md §8 supply check, as an executable assertion. const supply = new Map(ROLLING_STOCK_SUPPLY.map((s) => [s.type, s.loaded + s.empty])); const demand = new Map(); for (const f of FREIGHT_PROFILES) { const need = (f.outboundCapacity + f.inboundCapacity) * f.copies; demand.set(f.carType, (demand.get(f.carType) ?? 0) + need); } for (const [type, need] of demand) { assert.ok(need <= supply.get(type)!, `${type}: demand ${need} > supply ${supply.get(type)}`); } }); it('uses the Gap 10e revised victory targets', () => { assert.deepEqual( LENGTH_PROFILES.map((p) => [p.target, p.days]), [[10, 3], [20, 5], [45, 10]], ); assert.equal(lengthProfile('standard').target, 20); }); it('scales fixed supplies with player count', () => { assert.equal(mainlineCardCount(1), 2); assert.equal(mainlineCardCount(3), 4); assert.equal(crewTrayCount(1), 4); assert.equal(crewTrayCount(3), 6); }); }); // --------------------------------------------------------------------------- describe('seeded RNG (component 7)', () => { it('is deterministic for a given seed', () => { const a = createRng(42); const b = createRng(42); const drawsA = Array.from({ length: 50 }, () => a.nextInt(1000)); const drawsB = Array.from({ length: 50 }, () => b.nextInt(1000)); assert.deepEqual(drawsA, drawsB); }); it('differs between seeds', () => { const a = Array.from({ length: 20 }, ((r) => () => r.nextInt(1000))(createRng(1))); const b = Array.from({ length: 20 }, ((r) => () => r.nextInt(1000))(createRng(2))); assert.notDeepEqual(a, b); }); it('rolls a D12 strictly within 1..12', () => { const rng = createRng(7); const seen = new Set(); for (let i = 0; i < 5000; i++) { const roll = rng.d12(); assert.ok(roll >= 1 && roll <= 12, `roll out of range: ${roll}`); seen.add(roll); } assert.equal(seen.size, 12, 'every face should appear over 5000 rolls'); }); it('shuffles without mutating or losing elements', () => { const rng = createRng(99); const input = Array.from({ length: 52 }, (_, i) => i); const out = rng.shuffle(input); assert.deepEqual(input, Array.from({ length: 52 }, (_, i) => i), 'input mutated'); assert.deepEqual([...out].sort((x, y) => x - y), input, 'elements lost'); assert.notDeepEqual(out, input, 'shuffle was a no-op'); }); it('rejects an invalid bound', () => { const rng = createRng(1); assert.throws(() => rng.nextInt(0)); assert.throws(() => rng.nextInt(-3)); }); }); // --------------------------------------------------------------------------- describe('game setup (component 2)', () => { it('constructs a solitaire game from a seed', () => { const g = newSolitaireGame(); assert.equal(g.status, 'active'); assert.equal(g.players.length, 1); assert.equal(g.clock.day, 1); assert.equal(g.clock.stage, 1); assert.equal(g.clock.phase, 'localOps'); assert.equal(g.clock.superintendent, 0); assert.equal(g.clock.currentActor, 0); }); it('is reproducible from the same seed and differs on another', () => { assert.deepEqual(newSolitaireGame(5).decks.homeOffice, newSolitaireGame(5).decks.homeOffice); assert.notDeepEqual( newSolitaireGame(5).decks.homeOffice, newSolitaireGame(6).decks.homeOffice, ); }); it('builds the MVP division: DP - ML - Office - ML - DP', () => { const g = newSolitaireGame(); assert.deepEqual( g.division.nodes.map((n) => n.kind), ['divisionPoint', 'mainline', 'office', 'mainline', 'divisionPoint'], ); }); it('gives every mainline card two regions', () => { const g = newSolitaireGame(); for (const node of g.division.nodes) { if (node.kind === 'mainline') assert.equal(node.regions.length, 2); } }); it('opens with the whole railroad as one Subdivision', () => { // §8 — every Office is a Whistle Post, which is not a Control Point. const g = newSolitaireGame(); const subs = subdivisions(g); assert.equal(subs.length, 1, 'expected exactly one Subdivision at game start'); }); it('starts each player on a Whistle Post with three cards in a row', () => { const g = newSolitaireGame(); const area = g.officeAreas.get(0)!; assert.equal(area.tier, 'whistlePost'); assert.equal(area.grid.size, 3, 'Limits, Whistle Post, Limits'); assert.equal(officeProfile(area.tier).adTracks, 1); assert.equal(area.adOccupancy.length, 0); }); it('deals three cards and turns three Department slots face up', () => { const g = newSolitaireGame(); assert.equal(g.decks.hands.get(0)!.length, 3); assert.equal(g.decks.departments.length, 3); assert.ok(g.decks.departments.every((c) => c !== null)); }); it('accounts for every card exactly once', () => { const g = newSolitaireGame(); const all = [ ...g.decks.homeOffice, ...g.decks.departments.filter((c): c is string => c !== null), ...g.decks.salvageYard, ...[...g.decks.hands.values()].flat(), ]; assert.equal(all.length, DECK_SIZE, 'cards lost or duplicated'); assert.equal(new Set(all).size, DECK_SIZE, 'duplicate card ids'); }); it('starts with no trains scheduled and none running', () => { // §4 — "no trains are officially running yet". This is the Day-1 revenue ramp (Gap 10e). const g = newSolitaireGame(); assert.equal(g.timetable.length, 12); assert.ok(g.timetable.every((slot) => slot === null)); assert.equal(g.trays.size, 0); }); it('provides player-count + 3 crew trays', () => { assert.equal(newSolitaireGame().freeTrays.length, 4); }); it('puts all 62 rolling stock pieces in the Division Yard', () => { const g = newSolitaireGame(); assert.equal(g.yards.divisionYard.length, 62); assert.equal(g.yards.classificationYard.length, 0); }); it('rejects a solitaire game with more than one player', () => { assert.throws(() => createGame({ id: 'x', seed: 1, config: solitaireConfig, playerNames: ['a', 'b'] }), ); }); });