TODO #13, #15 and #18 — Gitea#20 steps 2-4 pointed at a seated player's own screen. Every accepted intent, and every automatic phase that does anything, becomes an ordered presentation step. A bot's whole switching turn used to land in one push; now it arrives as a run of steps, the district panel follows whoever is acting, and a [N behind] … [Skip] row says how far the board is from the game. Solitaire runs the same path — one collector inside submit(), which both session kinds already funnel through — which is where its automatic phases finally get a visible beat. Dwell is assigned by kind: switching holds the screen, turn bookkeeping costs nothing, and the clock turning over earns the beat. Tunable per viewer without a rebuild, and off entirely at pace 0. Also: switching was the one class of action logging unattributed, and now names its train. Reasoning, measurements and the three things that turned out wrong are in CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01X6cF1iYvJ1kNmzYBzu4QX6
24 lines
699 B
JSON
24 lines
699 B
JSON
{
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"name": "station-master",
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"version": "0.8.0",
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"private": true,
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"type": "module",
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"description": "Station Master — a railroad operations game",
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"engines": {
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"node": ">=22.18"
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},
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"scripts": {
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"typecheck": "tsc --noEmit",
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"pretest": "tsc --noEmit && node scripts/build-web.ts",
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"test": "node --test test/*.test.ts test/**/*.test.ts",
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"build:web": "node scripts/build-web.ts",
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"serve:web": "node scripts/build-web.ts && npx --yes http-server dist -p 8080 -c-1",
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"deploy:web": "node scripts/deploy-web.ts",
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"build:cards": "node scripts/build-card-reference.ts"
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},
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"devDependencies": {
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"@types/node": "^26.1.2",
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"typescript": "^7.0.2"
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}
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}
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