The Salvage Yard was face up all along; its tile just read "a card". apply.ts pushes a synthetic train-<n> id on trainScheduled, nothing in s.cards matches it, and cardName fell through to its default — and since a train is scheduled several times a Day that id is on top most of the time. Measured before touching anything: the tile read "a card" from the opening frame through 60 pushes while its depth climbed from 2 to 8. cardName resolves it now, in sim/view.ts, because this is a name. The engine half is filed as Gitea#23 rather than fixed here. reshuffleIfDepleted sweeps the Salvage Yard back into the draw deck, so that synthetic id can be shuffled in and drawn into a hand as an id with no card behind it. Eight games driven to 4000 moves across eight seeds produced zero reshuffles, so it is latent; there are two defensible fixes and the choice turns on what the synthetic id is for, which is not a call to make while fixing a label. And phases scale with the speed control again, damped to a third of the rate. They were pinned in v0.8.0.3 because scaling them walled off a player's own turn; pinned turns out to be too short to read at 10x. Damped satisfies both: 1x unchanged, 10x lands exactly on the four-times guess. Bounded because phase beats cluster rather than accumulate — 1.0 per push on average, 4 at worst, so the wait after a move is ~2.4s typical. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01X6cF1iYvJ1kNmzYBzu4QX6
24 lines
701 B
JSON
24 lines
701 B
JSON
{
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"name": "station-master",
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"version": "0.8.0.7",
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"private": true,
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"type": "module",
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"description": "Station Master — a railroad operations game",
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"engines": {
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"node": ">=22.18"
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},
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"scripts": {
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"typecheck": "tsc --noEmit",
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"pretest": "tsc --noEmit && node scripts/build-web.ts",
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"test": "node --test test/*.test.ts test/**/*.test.ts",
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"build:web": "node scripts/build-web.ts",
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"serve:web": "node scripts/build-web.ts && npx --yes http-server dist -p 8080 -c-1",
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"deploy:web": "node scripts/deploy-web.ts",
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"build:cards": "node scripts/build-card-reference.ts"
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},
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"devDependencies": {
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"@types/node": "^26.1.2",
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"typescript": "^7.0.2"
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}
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}
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