A real server existed since v0.5.0 but nobody could reach it without a hand-built ?seat=&secret= URL. This is what makes it a game you can actually create or join. The server now hosts more than one game: src/server/lobby.ts (new) is pure logic — creating, joining, bot seats, host transfer, starting — same split session.ts already draws for a running game. persistence.ts gained one directory per gameId plus a top-level index so index.ts resumes every saved game on boot. /api/stream and /api/intent now authenticate by session token instead of ?seat=&secret= — the token alone proves identity (lobby-and-sessions.md §1), so the join secret's job ends at the lobby door. Bots fill empty seats at Lobby.Start only, never take over a disconnected human (D8): session.ts gained driveBots(), playing developerBot forward through consecutive bot seats after every accepted intent. Disconnect keeps the seat and says so — Push gained an optional presence field, built entirely by http.ts and never routed through the engine, since a disconnect is transport news, not a GameEvent. Host rights pass to the earliest-joined remaining player if the host drops before start. Client: src/web/lobby.ts adds create/join forms and a live seating screen; localStorage replaces ?seat= for reconnecting straight back into a game already joined. A Multiplayer button sits beside New game; the New Game dialog itself is untouched. Found only by the live smoke test, not by typechecking: /api/intent read its token from the JSON body while the client sends it in the query string (matching /api/stream) — every intent failed "no such game" until caught by curl-level verification. Doc fix: multiplayer.md's D18 said the player cap was 6; lobby-and-sessions.md §2 says 2-4 with the reasoning and the test coverage to back it. The two had drifted apart. D18 now reads 2-4. Not verified: an actual browser walking through the lobby screens — none available in this environment, same limitation Phase 2's RemoteSession shipped under. 656 tests, 0 failures. tools/jitsi-harness/ deliberately left untracked — unrelated side-project work, not part of this release.
103 lines
3.5 KiB
TypeScript
103 lines
3.5 KiB
TypeScript
import { describe, it } from 'node:test';
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import assert from 'node:assert/strict';
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import { mkdtemp, readFile, rm } from 'node:fs/promises';
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import { tmpdir } from 'node:os';
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import { join } from 'node:path';
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import type { GameConfig } from '../../src/engine/state.ts';
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import type { SavedGame } from '../../src/server/session.ts';
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import { appendTiming, loadGame, writeGame } from '../../src/server/persistence.ts';
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const config: GameConfig = {
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mode: 'competitive',
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days: 5,
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minCombinedRevenue: 0,
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maxCollisionsPerDay: 0,
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maxCollisionsTotal: 0,
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pvpCardsAllowed: false,
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optionalRules: {
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reducedVisibility: false,
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sisterTrains: false,
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employeeRotation: false,
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emergencyToolbox: false,
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},
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};
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const saved: SavedGame = {
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seed: 42,
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config,
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playerNames: ['Alice', 'Bob'],
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history: [{ type: 'localOps.choose', option: 'draw' }],
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status: 'active',
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createdAt: 1000,
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botSeats: [],
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};
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async function withTempDir<T>(fn: (dir: string) => Promise<T>): Promise<T> {
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const dir = await mkdtemp(join(tmpdir(), 'station-master-persist-'));
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try {
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return await fn(dir);
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} finally {
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await rm(dir, { recursive: true, force: true });
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}
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}
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describe('game persistence (Phase 3)', () => {
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it('writes and reads back exactly what was written', () =>
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withTempDir(async (dir) => {
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await writeGame(dir, saved, '1.2.3');
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const result = await loadGame(dir, '1.2.3');
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assert.equal(result.found, true);
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if (!result.found) return;
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assert.equal(result.ok, true);
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if (!result.ok) return;
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assert.deepEqual(result.saved, saved);
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}));
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it('refuses a version mismatch explicitly, naming both versions', () =>
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withTempDir(async (dir) => {
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await writeGame(dir, saved, '1.2.3');
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const result = await loadGame(dir, '9.9.9');
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assert.equal(result.found, true);
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if (!result.found) return;
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assert.equal(result.ok, false);
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if (result.ok) return;
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assert.equal(result.storedVersion, '1.2.3');
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assert.equal(result.currentVersion, '9.9.9');
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}));
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it('reports not-found rather than throwing when nothing has been saved yet', () =>
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withTempDir(async (dir) => {
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const result = await loadGame(dir, '1.2.3');
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assert.deepEqual(result, { found: false });
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}));
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it('a later writeGame fully replaces the earlier one, not merges with it', () =>
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withTempDir(async (dir) => {
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await writeGame(dir, saved, '1.2.3');
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const grown: SavedGame = { ...saved, history: [...saved.history, { type: 'draw.end' }] };
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await writeGame(dir, grown, '1.2.3');
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const result = await loadGame(dir, '1.2.3');
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assert.equal(result.found, true);
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if (!result.found) return;
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assert.equal(result.ok, true);
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if (!result.ok) return;
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assert.equal(result.saved.history.length, 2);
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}));
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it('never leaves a stray .tmp file behind after a write', () =>
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withTempDir(async (dir) => {
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await writeGame(dir, saved, '1.2.3');
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await assert.rejects(() => readFile(join(dir, 'game.json.tmp')));
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}));
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it('appendTiming accumulates across calls rather than overwriting', () =>
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withTempDir(async (dir) => {
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await appendTiming(dir, { player: 0, phase: 'localOps', day: 1, stage: 1, startedAt: 1, endedAt: 2 });
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await appendTiming(dir, { player: 1, phase: 'localOps', day: 1, stage: 1, startedAt: 2, endedAt: 3 });
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const text = await readFile(join(dir, 'turn-timings.json'), 'utf8');
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const timings = JSON.parse(text) as unknown[];
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assert.equal(timings.length, 2);
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}));
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});
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