A real server existed since v0.5.0 but nobody could reach it without a hand-built ?seat=&secret= URL. This is what makes it a game you can actually create or join. The server now hosts more than one game: src/server/lobby.ts (new) is pure logic — creating, joining, bot seats, host transfer, starting — same split session.ts already draws for a running game. persistence.ts gained one directory per gameId plus a top-level index so index.ts resumes every saved game on boot. /api/stream and /api/intent now authenticate by session token instead of ?seat=&secret= — the token alone proves identity (lobby-and-sessions.md §1), so the join secret's job ends at the lobby door. Bots fill empty seats at Lobby.Start only, never take over a disconnected human (D8): session.ts gained driveBots(), playing developerBot forward through consecutive bot seats after every accepted intent. Disconnect keeps the seat and says so — Push gained an optional presence field, built entirely by http.ts and never routed through the engine, since a disconnect is transport news, not a GameEvent. Host rights pass to the earliest-joined remaining player if the host drops before start. Client: src/web/lobby.ts adds create/join forms and a live seating screen; localStorage replaces ?seat= for reconnecting straight back into a game already joined. A Multiplayer button sits beside New game; the New Game dialog itself is untouched. Found only by the live smoke test, not by typechecking: /api/intent read its token from the JSON body while the client sends it in the query string (matching /api/stream) — every intent failed "no such game" until caught by curl-level verification. Doc fix: multiplayer.md's D18 said the player cap was 6; lobby-and-sessions.md §2 says 2-4 with the reasoning and the test coverage to back it. The two had drifted apart. D18 now reads 2-4. Not verified: an actual browser walking through the lobby screens — none available in this environment, same limitation Phase 2's RemoteSession shipped under. 656 tests, 0 failures. tools/jitsi-harness/ deliberately left untracked — unrelated side-project work, not part of this release.
23 lines
624 B
JSON
23 lines
624 B
JSON
{
|
|
"name": "station-master",
|
|
"version": "0.5.1",
|
|
"private": true,
|
|
"type": "module",
|
|
"description": "Station Master — a railroad operations game",
|
|
"engines": {
|
|
"node": ">=22.18"
|
|
},
|
|
"scripts": {
|
|
"typecheck": "tsc --noEmit",
|
|
"pretest": "node scripts/build-web.ts",
|
|
"test": "node --test test/*.test.ts test/**/*.test.ts",
|
|
"build:web": "node scripts/build-web.ts",
|
|
"serve:web": "node scripts/build-web.ts && npx --yes http-server dist -p 8080 -c-1",
|
|
"deploy:web": "node scripts/deploy-web.ts"
|
|
},
|
|
"devDependencies": {
|
|
"@types/node": "^26.1.2",
|
|
"typescript": "^7.0.2"
|
|
}
|
|
}
|